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Animation blends question

by Tim · in Torque 3D Professional · 03/07/2013 (10:14 am) · 4 replies

Hi all, I have a question about animation and blending. I want to set up a character so that they can run, but at any time cast spells while continuing to run. Now I know that this is done by blending the animations so that we can animate a character from the spine downwards with a run animation and the spine to head with another part of the run animation. Then when we want to do something else such as cast a spell, we can blend a spell cast animation onto the top half of the body while continuing to utilize the run animation on the legs/lower spine.

Does anyone know whether torque can handle this kind of animation blending?

Thanks

Tim

#1
03/07/2013 (10:17 am)
Thats actually exactly what blending in any engine does, to blend an animation you can't move bones that are already moving otherwise it looks bad.
#2
03/07/2013 (10:23 am)
Thanks, Adam. I.thought TD3 did this. I just wanted to.check as I haven't actually done this yet.

Thanks for quick response
#3
03/07/2013 (10:41 am)
yeah no problem man, I had the same question when I started but did a bit of research on blending.

http://www.gameanim.com/2005/06/19/blending-the-future-of-non-linear-animation/

That's not a bad site to check out too.
#4
03/07/2013 (10:47 am)
didn't mean to double post.