Game Development Community

Tough time with making a dang bridge

by JD · in Torque 3D Beginner · 03/06/2013 (9:19 am) · 14 replies

so I go into constructor and I make a few bridges... You can find them here:

http://solarsettlement.com/torque_models/

They all have issues, the one that is little boards will dissapear as I walk away from it or move up, the other one I fall through in most areas. Am I not mapping this right or not doing it correctly form the modeling standpoint? some help.


I give you the constructor version but it shows as being locked... anyone know how to undo this too? Any help is appreciated.

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#1
03/06/2013 (11:48 am)
I would not recommend using Constructor at all for Torque 3D development. The DIF format is no longer supported and will eventually be phased out. Some of the features of it have already been phased out, though base import still works.
#2
03/06/2013 (12:58 pm)
Last I saw the Steering Committee had complete removal of DIF slated for the next release, 3.0, which isn't too far off.
#3
03/06/2013 (1:39 pm)
well while that's good I would still love (key word is would) to make some models for maps... can you please advise a good program and exporting process? I think I used Quark when I was using Torque 1.2.x...
#4
03/06/2013 (1:49 pm)
I would suggest blender, it is the only real free alternative, may be frustration to learn at first, but this will pay off later.
#5
03/06/2013 (1:52 pm)
You can use anything that supports the Collada (dae) format.
#6
03/06/2013 (2:27 pm)
ok that was way more helpful lol. Thanks!
#7
03/06/2013 (2:53 pm)
James,

Let me know what you decide to use. I can probably help you get over any learning curve that will exist a bit quicker.

Ron
#8
03/06/2013 (2:55 pm)
I'll go with blender
#9
03/06/2013 (4:35 pm)
You can also try DeleD
It's free and exports to collada. It's also easy to learn.
I've made many bridges with it without any problems.
#10
03/06/2013 (4:56 pm)
well I tried blender but when I saved a simple object into collada and bring it into a map my player passes right through it... sigh I'd be awesome at making hidden holographic covered passage ways at this rate.

Going to try DeleD. Is there something special I have to do while mapping to get this working? I go to F11, go to Library, Meshes... and bring it in... am I missing something lol.
#11
03/06/2013 (5:05 pm)
Tried DeleD and I can't even see objects exported lol. Can someone make me a full fledged game, give me everything on a silver platter with a contract and golden pen signing over the rights to it... takers? anyone? c'mon don't be shy.
#12
03/06/2013 (5:09 pm)
You have to add a collisionmesh or you can switch collision to visible mesh in object properties.
#13
03/06/2013 (6:04 pm)
Eureka, a visible mesh did the trick
#14
03/07/2013 (1:28 am)
Keep in mind that using a visible mesh for collision only works for TSStatics. It's also better for performance if your shape contains a collision mesh(es) added through your preferred modeling application.