Tough time with making a dang bridge
by JD · in Torque 3D Beginner · 03/06/2013 (9:19 am) · 14 replies
so I go into constructor and I make a few bridges... You can find them here:
http://solarsettlement.com/torque_models/
They all have issues, the one that is little boards will dissapear as I walk away from it or move up, the other one I fall through in most areas. Am I not mapping this right or not doing it correctly form the modeling standpoint? some help.
I give you the constructor version but it shows as being locked... anyone know how to undo this too? Any help is appreciated.
http://solarsettlement.com/torque_models/
They all have issues, the one that is little boards will dissapear as I walk away from it or move up, the other one I fall through in most areas. Am I not mapping this right or not doing it correctly form the modeling standpoint? some help.
I give you the constructor version but it shows as being locked... anyone know how to undo this too? Any help is appreciated.
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#2
03/06/2013 (12:58 pm)
Last I saw the Steering Committee had complete removal of DIF slated for the next release, 3.0, which isn't too far off.
#3
03/06/2013 (1:39 pm)
well while that's good I would still love (key word is would) to make some models for maps... can you please advise a good program and exporting process? I think I used Quark when I was using Torque 1.2.x...
#4
03/06/2013 (1:49 pm)
I would suggest blender, it is the only real free alternative, may be frustration to learn at first, but this will pay off later.
#5
03/06/2013 (1:52 pm)
You can use anything that supports the Collada (dae) format.
#6
03/06/2013 (2:27 pm)
ok that was way more helpful lol. Thanks!
#7
Let me know what you decide to use. I can probably help you get over any learning curve that will exist a bit quicker.
Ron
03/06/2013 (2:53 pm)
James,Let me know what you decide to use. I can probably help you get over any learning curve that will exist a bit quicker.
Ron
#8
03/06/2013 (2:55 pm)
I'll go with blender
#10
Going to try DeleD. Is there something special I have to do while mapping to get this working? I go to F11, go to Library, Meshes... and bring it in... am I missing something lol.
03/06/2013 (4:56 pm)
well I tried blender but when I saved a simple object into collada and bring it into a map my player passes right through it... sigh I'd be awesome at making hidden holographic covered passage ways at this rate.Going to try DeleD. Is there something special I have to do while mapping to get this working? I go to F11, go to Library, Meshes... and bring it in... am I missing something lol.
#11
03/06/2013 (5:05 pm)
Tried DeleD and I can't even see objects exported lol. Can someone make me a full fledged game, give me everything on a silver platter with a contract and golden pen signing over the rights to it... takers? anyone? c'mon don't be shy.
#12
03/06/2013 (5:09 pm)
You have to add a collisionmesh or you can switch collision to visible mesh in object properties.
#13
03/06/2013 (6:04 pm)
Eureka, a visible mesh did the trick
#14
03/07/2013 (1:28 am)
Keep in mind that using a visible mesh for collision only works for TSStatics. It's also better for performance if your shape contains a collision mesh(es) added through your preferred modeling application.
Associate David Montgomery-Blake
David MontgomeryBlake