Too buggy to be sold
by Nils Eikelenboom · in Game Mechanics Kit · 02/26/2013 (6:40 pm) · 1 replies
Next to the numerous issues getting GMK installed and working (found in other posts), I believe this product has not been tested with T3D 1.2. After implementing GMK I found out that most collisions didn't function anymore. Collision meshes added in the T3D editor and mesh roads for example. While not able to resolve these problems; the only thing I can do is declaring this product unusable for me. If I can't use GMK then Guide bot for GMK becomes unusable as well.
If a product does not function or is not finished; it shouldn't be sold as one that is. With the 'no refund policy' of GG I now feel, sorry to say, kind of cheeted and lost $184,95
I strongly advise you to put this in a beta, let it be tested and bugfixed for a period of time and put a pricetag on it when it's functioning like it should!
If a product does not function or is not finished; it shouldn't be sold as one that is. With the 'no refund policy' of GG I now feel, sorry to say, kind of cheeted and lost $184,95
I strongly advise you to put this in a beta, let it be tested and bugfixed for a period of time and put a pricetag on it when it's functioning like it should!
Associate Simon Love
The PhysX implementation is radically different from the standard Torque collision code. Maybe it`s an avenue worth checking out.
Note that I do not own the Game mechanics kit so I might be completely off with this.