Game Development Community

Too buggy to be sold

by Nils Eikelenboom · in Game Mechanics Kit · 02/26/2013 (6:40 pm) · 1 replies

Next to the numerous issues getting GMK installed and working (found in other posts), I believe this product has not been tested with T3D 1.2. After implementing GMK I found out that most collisions didn't function anymore. Collision meshes added in the T3D editor and mesh roads for example. While not able to resolve these problems; the only thing I can do is declaring this product unusable for me. If I can't use GMK then Guide bot for GMK becomes unusable as well.

If a product does not function or is not finished; it shouldn't be sold as one that is. With the 'no refund policy' of GG I now feel, sorry to say, kind of cheeted and lost $184,95

I strongly advise you to put this in a beta, let it be tested and bugfixed for a period of time and put a pricetag on it when it's functioning like it should!

#1
02/27/2013 (8:23 am)
Did you try it with a T3D 1.2 'Empty' template project instead of the 'PhysX' template?

The PhysX implementation is radically different from the standard Torque collision code. Maybe it`s an avenue worth checking out.

Note that I do not own the Game mechanics kit so I might be completely off with this.