Game Development Community

Anyone Maintaining T2D and iT2D?

by Charlie Patterson · in iTorque 2D · 02/26/2013 (2:45 pm) · 2 replies

I'm curious if anyone else is porting back/forth between iT2D and T2D so they can release for win/mac/iphone? I'm feeling lonely. :P

Meanwhile, has anyone thought through the best way to support T2D's onMouseX and also iT2D's onTouchX functions? I'm just looking into that.

#1
02/26/2013 (3:10 pm)
Honestly, for performance and stability reasons I would begin migrating to T2D MIT as soon as you are able. No editors yet, but for all other things it is far superior.

I'm currently trudging along trying to get the GUI editor functioning again at the moment, and plan to move to a set of basic asset handling tools before embarking on an attempt at a scene editor. Solo so slow.
#2
02/27/2013 (2:50 pm)
Heh. @Richard if it were only so easy. :) I have a lot of C++ code changes in TGB. The new code base is significantly different. (And there is the editor problem).

Would like to hear more about this GUI editor you are getting back up and running!