Game Development Community

Naming assets packed with Texture Packer

by Ivan Velho · in Torque 2D Professional · 02/24/2013 (11:41 am) · 1 replies

I have a problem :
Texture Packer publishes the textures in a single file. The TAML asset file associted have only a positional mark. How can I automaticaly identify the name of the original asset (i.e. Ball.png -> Ball) on the import into Torque ?
This mapping could take several hours to be done.