Are Imposters added in Shape Editor() broke?
by David Robert Pemberton · in Torque 3D Beginner · 02/24/2013 (3:57 am) · 12 replies
load up soldier_rigged in Shape Editor, in Advanced Properties, click the detail tab, click levels tickbox, pull the slider to the far right, in the imposters click use Imposters.
At this point everything seems ok, rotate the soldier etc, all seems to follow the skeleton, now.. tick the include Poles tickbox, still all seems fine.
Now add a Y step of 2 and rotate the soldier, now he seems to jump around randomly, not in sync with the skeleton at all.. is this bugged?

[edit]
This is Stock un-altered Torque3D MIT 2.0 with no changes whatsoever.
[/edit]
At this point everything seems ok, rotate the soldier etc, all seems to follow the skeleton, now.. tick the include Poles tickbox, still all seems fine.
Now add a Y step of 2 and rotate the soldier, now he seems to jump around randomly, not in sync with the skeleton at all.. is this bugged?

[edit]
This is Stock un-altered Torque3D MIT 2.0 with no changes whatsoever.
[/edit]
About the author
http://www.deadlyassets.com I have a love of computers and programming them, have written a few games (ADV, Demon's Domain to name a couple) and even a couple of engines lost in the distant past of floppy disks
#2
02/24/2013 (2:37 pm)
I'm not trying to Imposter the player, I'm using the player to show the error in the imposters, try it with the default tree if you prefer, the results are the same, Its just easier to see the difference from the skeletal node list with a shape that has more than 1
#3
02/24/2013 (3:17 pm)
Why you want to add y-step? Whatever this is supposed to do...
#4
now imagine you have a house mesh and are using imposters as you are making a flight simulator, all the imposters would be invisible if you looked directly down upon them.
The include poles, is supposed to generate an imposter so if you look down you see the top of the house, if you include a Y-Step value, this is the number of imposters it takes to get from the side view to the top view, so if your looking at the same building you see Y-Step many stages from the side to the top.
Hope that makes sense to someone other than me :-)
02/25/2013 (12:02 pm)
If you look at the Imposters you will notice they are 2d, if you move the camera up the imposter looks like a flat plain, when you look from directly above the imposter is a 1 pixel line.now imagine you have a house mesh and are using imposters as you are making a flight simulator, all the imposters would be invisible if you looked directly down upon them.
The include poles, is supposed to generate an imposter so if you look down you see the top of the house, if you include a Y-Step value, this is the number of imposters it takes to get from the side view to the top view, so if your looking at the same building you see Y-Step many stages from the side to the top.
Hope that makes sense to someone other than me :-)
#5
02/25/2013 (12:24 pm)
Poles are generated automatically, you do not need to make special settings, just the display of them is broken somehow, I asked that in some other thread, but no reply to that till now. Open the imposter.dds file and you will see that top and bottom generate correctly, they just do not display properly in game.
#6
So It is broke! Shame as would have been nice.
02/25/2013 (1:01 pm)
Ahh, the Include Poles tickbox was suposed to restrict its generation (I thought) seems if the poles aren't displaying properly I shouldn't have been suprised the YStep is broken as well.So It is broke! Shame as would have been nice.
#7
03/03/2013 (7:15 pm)
I hope the imposterization will be fixed soon, but otherwise we maybe have to build our own.
#8
It would be great that when you come across bugs that you submit an Issue on GitHub.
- Dave
03/06/2013 (12:37 pm)
I've added a bug report here: github.com/GarageGames/Torque3D/issues/244.It would be great that when you come across bugs that you submit an Issue on GitHub.
- Dave
#9
03/06/2013 (12:50 pm)
I submitted this, issue 242, you added it as a problem of creating the imposters, thats not correct, they get generated correctly, just the poles do not display in the game if you view from the top or bottom.
#10
Thanks!
- Dave
03/06/2013 (12:57 pm)
So you did. I added a comment to your issue to point back here to provide some context for when someone takes a look at the issue, and closed the duplicate issue.Thanks!
- Dave
#11
Sorry I didn't report it as a bug I wasn't aware It wasn't a known issue :-/
03/06/2013 (1:49 pm)
It's not just the poles It's any displayed Imposter that's not straight up, err perpendicular to the ground :-)Sorry I didn't report it as a bug I wasn't aware It wasn't a known issue :-/
#12
03/06/2013 (4:02 pm)
[edit]what is with these double posts?[/edit]
Duion