Successfull C++ Port from TGB to iT2D?
by Charlie Patterson · in iTorque 2D · 02/15/2013 (2:52 pm) · 0 replies
Hi. I'm going to try and set up my game on an iPad with iT2D, but I've always been doing TGB -- the old name for Mac/Win development -- on PC and Mac. I noticed Connor's explanation of script and directory updates. Cool! But...
I've made many C++ engine changes. My first sanity check was to compare iT2D with TGB code base. They have the same lay out but many, many changes. :) Now I noticed lots of the changes are copyright header fixes and an annoying commenting out of "unused variables." :) Still, I wonder how many other gotchas may be there? Finally the question:
Has anybody successfully just copied over their code changes as a patch and got it working easily? I'd like to know before putting lots of time into it.
Thanks.
I've made many C++ engine changes. My first sanity check was to compare iT2D with TGB code base. They have the same lay out but many, many changes. :) Now I noticed lots of the changes are copyright header fixes and an annoying commenting out of "unused variables." :) Still, I wonder how many other gotchas may be there? Finally the question:
Has anybody successfully just copied over their code changes as a patch and got it working easily? I'd like to know before putting lots of time into it.
Thanks.