T3D MIT [Feb 09, 2013] TriangleMesh instances of this mesh still exist
by Michael Bolland · in Torque 3D Professional · 02/14/2013 (7:55 pm) · 1 replies
Build: T3D MIT [Feb 09, 2013]
Platform: Windows 7 64 bit
Target: Editors
Issues: Editor crashes when painting a forest in the scene in debug mode physx on stock T3D
Steps to Repeat:
1. Compile the above version of T3D MIT in debug mode (used binary project manager to generate project T3DProjectManager-2012-11-21.zip)
2. Launch debug from visual studio
3. Load a template mission, then create a new mission
4. Goto the Physics menu and activate physics
5. Goto the Editors menu and enter the Forest Editor
6. Use the forest brush on the scene, confirm to create a new forest
7. Paint a forest
8. Receive crash: 'File: d:swphysxPhysXSDK2.8.4trunkSDKsPhysicssrcNpPhysicsSDK.cpp Line: 718 PhysicsSDK::releaseTriangleMesh: instances of this mesh still exist!'
Platform: Windows 7 64 bit
Target: Editors
Issues: Editor crashes when painting a forest in the scene in debug mode physx on stock T3D
Steps to Repeat:
1. Compile the above version of T3D MIT in debug mode (used binary project manager to generate project T3DProjectManager-2012-11-21.zip)
2. Launch debug from visual studio
3. Load a template mission, then create a new mission
4. Goto the Physics menu and activate physics
5. Goto the Editors menu and enter the Forest Editor
6. Use the forest brush on the scene, confirm to create a new forest
7. Paint a forest
8. Receive crash: 'File: d:swphysxPhysXSDK2.8.4trunkSDKsPhysicssrcNpPhysicsSDK.cpp Line: 718 PhysicsSDK::releaseTriangleMesh: instances of this mesh still exist!'
Torque Owner Michael Bolland