Base T2D Project (Non Sandbox)
by Michael Branin · in Torque 2D Beginner · 02/11/2013 (9:58 am) · 4 replies
We really need a working base project for T2D that does not rely on the sandbox.. Like what the old project manager used to create when you started a new project.
#2
02/11/2013 (12:48 pm)
Very little is needed to have a completely blank project. All you really need is the Canvas, a SceneWindow, a Scene, and a couple of script callbacks hooked up. We'll be providing a barebones module soon.
#3
I've already converted the sandbox into a front end for episodic content.
02/11/2013 (1:41 pm)
You could always disassemble the sandbox - then it'd be just a pile of sand....I've already converted the sandbox into a front end for episodic content.
#4
Currently, the Sandbox is the only module in the "gameBase" group. If you want to start a game from scratch, you can delete all the modules except for "AppCore", then create a new module with a group of "gameBase". Start writing your custom game code in that module.
02/25/2013 (10:46 am)
I've just pushed a change to the development branch. I added a new module named "AppCore". This is the new entry module that gets loaded at the start, instead of Sandbox. This module contains the bare minimum required to run Torque 2D and present a blank window. Once it is loaded, it will load a module group named "gameBase".Currently, the Sandbox is the only module in the "gameBase" group. If you want to start a game from scratch, you can delete all the modules except for "AppCore", then create a new module with a group of "gameBase". Start writing your custom game code in that module.
Associate Mike Lilligreen
Retired T2Der
www.garagegames.com/community/forums/viewthread/133061