Game Development Community

Base T2D Project (Non Sandbox)

by Michael Branin · in Torque 2D Beginner · 02/11/2013 (9:58 am) · 4 replies

We really need a working base project for T2D that does not rely on the sandbox.. Like what the old project manager used to create when you started a new project.

#1
02/11/2013 (11:55 am)
I'm sure at some point in the future there will be a project manager available to generate blank projects or modules. For now, there are a couple of threads here that have example blank projects and discussions on how to use them. In this forum, see the hello world thread or posts 13 to 18 in this one:

www.garagegames.com/community/forums/viewthread/133061
#2
02/11/2013 (12:48 pm)
Very little is needed to have a completely blank project. All you really need is the Canvas, a SceneWindow, a Scene, and a couple of script callbacks hooked up. We'll be providing a barebones module soon.
#3
02/11/2013 (1:41 pm)
You could always disassemble the sandbox - then it'd be just a pile of sand....

I've already converted the sandbox into a front end for episodic content.
#4
02/25/2013 (10:46 am)
I've just pushed a change to the development branch. I added a new module named "AppCore". This is the new entry module that gets loaded at the start, instead of Sandbox. This module contains the bare minimum required to run Torque 2D and present a blank window. Once it is loaded, it will load a module group named "gameBase".

Currently, the Sandbox is the only module in the "gameBase" group. If you want to start a game from scratch, you can delete all the modules except for "AppCore", then create a new module with a group of "gameBase". Start writing your custom game code in that module.