Font type
by Bolohan Razvan · in Torque 2D Beginner · 02/10/2013 (10:03 am) · 12 replies
What type of fonts does torque 2d support? I tried using ttf and otf and the engine keeps crashing.
About the author
#2
Thank you
02/10/2013 (1:33 pm)
Yes i manage to make the engine load another font and indeed the font is loaded from system fontThank you
#3
02/11/2013 (8:43 am)
Beyond the technical, since you got it working with Richard's help: make sure you own the rights to redistribute the fonts you use with your game.
#5
One font creator who is more than happy for his fonts to be used without additional license is Ray Larabie who owns Typodermic (best name for a company ever!) located in Nagoya (where Gary Lineker once played for Grampus8 ... English foot-to-ball modern history for you there).
typodermicfonts.com/embedding/
02/11/2013 (10:15 am)
Whilst reviewing various licenses for fonts I found that many font creators seem to be a bit "iffy" when it comes to using their fonts as HUDs and the sort in games, wanting some sort of seperate, extra costly license.One font creator who is more than happy for his fonts to be used without additional license is Ray Larabie who owns Typodermic (best name for a company ever!) located in Nagoya (where Gary Lineker once played for Grampus8 ... English foot-to-ball modern history for you there).
typodermicfonts.com/embedding/
#6
02/11/2013 (10:43 am)
That's a great find! Fonts are one of those things that people tend to take for granted in ways that they don't take other art assets.
#7
And they can't be able to "make things" with the game. But the key point here is that unless someone comes up with a way to load and use a font without installing it on the host system one would be violating that clause.
02/11/2013 (1:48 pm)
The trick I see to using those is this: In the software section right before the games section he states that they must not be "installable" because that's distribution to third parties.Quote:
I don't require military grade encryption, just make sure it's not installable.
And they can't be able to "make things" with the game. But the key point here is that unless someone comes up with a way to load and use a font without installing it on the host system one would be violating that clause.
#8
If they DO mean what Richard mentioned then I would look somewhere else for fonts...
02/11/2013 (6:37 pm)
What I got from the clause is that it just denies the ability to have your game/program install the font for the user to use in other games of their own or word processor or whatever.If they DO mean what Richard mentioned then I would look somewhere else for fonts...
#9
Also embedding it as a single size restricted bitmap in a uft file is not the actual font file.
02/12/2013 (2:57 pm)
What Alpha-Kand said. ;)Also embedding it as a single size restricted bitmap in a uft file is not the actual font file.
#10
It sounds like their intent to prevent general usage of the font though. I guess if I will have to contact them directly.
02/12/2013 (3:12 pm)
So if someone does a screen capture with the text using the fonts is that violating the license? Or is the intent to prevent general usage like printing out generic documents?It sounds like their intent to prevent general usage of the font though. I guess if I will have to contact them directly.
#11
I only pointed that out because it really looks to me like it could be a problem if the owner of the fonts wanted to raise a stink.
02/12/2013 (10:35 pm)
Ok, so you mean that simply including the font cache file is fine - which I can totally agree with.I only pointed that out because it really looks to me like it could be a problem if the owner of the fonts wanted to raise a stink.
#12
https://www.google.com/webfonts#
" All of the fonts are Open Source. This means that you are free to share your favorites with friends and colleagues. You can even customize them for your own use, or collaborate with the original designer to improve them. And you can use them in every way you want, privately or commercially — in print, on your computer, or in your websites. "
02/13/2013 (7:14 am)
How about Google Web Fonts ?https://www.google.com/webfonts#
" All of the fonts are Open Source. This means that you are free to share your favorites with friends and colleagues. You can even customize them for your own use, or collaborate with the original designer to improve them. And you can use them in every way you want, privately or commercially — in print, on your computer, or in your websites. "
Torque Owner Richard Ranft
Roostertail Games
The trick will be to get them installed on the end-user system when you distribute your game - not real hard, if I remember right, but something to think about.