Mac OS Compile Reqs [SOLVED]
by Rodrigo Reyes · in Torque 2D Beginner · 02/06/2013 (11:02 am) · 5 replies
Does anyone know what the requirements are to compile Torque 2D MIT on Mac OS?
I am presently on 10.6.8 (I don't like what happened to expose/spaces after this version) and have XCode 3.2.2
I'll grab Xcode 3.2.6 to see if that'll work but wanted to confirm if I would need to upgrade to 10.7 or 10.8 in order to use the newer XCode to compile.
Thanks!
I am presently on 10.6.8 (I don't like what happened to expose/spaces after this version) and have XCode 3.2.2
I'll grab Xcode 3.2.6 to see if that'll work but wanted to confirm if I would need to upgrade to 10.7 or 10.8 in order to use the newer XCode to compile.
Thanks!
#2
Expose and Spaces changed again in Mountain Lion due to the storm of complaints, by the way. I don't find it problematic to use at all.
02/06/2013 (2:59 pm)
You need Lion to use any version of Xcode from 4.3 and on. Most OS X devs who make new things don't care all that much about anything older either. Xcode 4.6 makes life easier. Better code analysis, more complete C++11 support.Expose and Spaces changed again in Mountain Lion due to the storm of complaints, by the way. I don't find it problematic to use at all.
#3
mark solved?
02/06/2013 (3:39 pm)
Thanks guys. Yeah, I upgraded to 10.8.2 and Xcode 4.6 and it worked without a single issue.mark solved?
#4
02/07/2013 (5:49 am)
Marked as solved.
#5
I'm glad that this issue was resolved, but what about who can't update to 10.7 or 10.8 from 10.6.8, what should we do?
Thanks.
04/12/2013 (12:49 pm)
Hello every one,I'm glad that this issue was resolved, but what about who can't update to 10.7 or 10.8 from 10.6.8, what should we do?
Thanks.
Orion the Hunter
Fritterflames
Basically, don't change ANY of the build settings, update Xcode to the latest version (4.6), clean, and build. I am on 10.7.5, btw. I don't think that should matter, though.