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Mac OS Compile Reqs [SOLVED]

by Rodrigo Reyes · in Torque 2D Beginner · 02/06/2013 (11:02 am) · 5 replies

Does anyone know what the requirements are to compile Torque 2D MIT on Mac OS?

I am presently on 10.6.8 (I don't like what happened to expose/spaces after this version) and have XCode 3.2.2

I'll grab Xcode 3.2.6 to see if that'll work but wanted to confirm if I would need to upgrade to 10.7 or 10.8 in order to use the newer XCode to compile.

Thanks!

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#1
02/06/2013 (11:07 am)
I had the same problem, but I fixed it here: http://www.garagegames.com/community/forums/viewthread/133003

Basically, don't change ANY of the build settings, update Xcode to the latest version (4.6), clean, and build. I am on 10.7.5, btw. I don't think that should matter, though.
#2
02/06/2013 (2:59 pm)
You need Lion to use any version of Xcode from 4.3 and on. Most OS X devs who make new things don't care all that much about anything older either. Xcode 4.6 makes life easier. Better code analysis, more complete C++11 support.

Expose and Spaces changed again in Mountain Lion due to the storm of complaints, by the way. I don't find it problematic to use at all.
#3
02/06/2013 (3:39 pm)
Thanks guys. Yeah, I upgraded to 10.8.2 and Xcode 4.6 and it worked without a single issue.

mark solved?
#4
02/07/2013 (5:49 am)
Marked as solved.
#5
04/12/2013 (12:49 pm)
Hello every one,

I'm glad that this issue was resolved, but what about who can't update to 10.7 or 10.8 from 10.6.8, what should we do?

Thanks.