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How to build/run the editor from the opensource torque 2d...

by Daniel Buckler · in Torque 2D Beginner · 02/05/2013 (5:06 pm) · 4 replies

I've managed to build the game engine with visual studio express 2012 but am unable to find the editor solution or project. Is it included with the opensource code yet? or am I just missing where it is at... I'm a newbie when it comes to torque, but I do have 10+ years professional video game development experience...

-Daniel Buckler

About the author

ex Senior Software Engineer for Electronic Arts, Blizzard Entertainment, and Red 5 Studios...

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#1
02/05/2013 (5:51 pm)
The initial release does not have editors.

As the following post explains, the community will decide what gets worked on.

http://www.garagegames.com/community/blogs/view/22166

For now, you will have to rely on external solutions (TileD for example) or create your own editors.
#2
02/05/2013 (5:52 pm)
thanks for the info! :)
#3
02/05/2013 (5:53 pm)
delete
#4
03/15/2013 (9:31 am)
Blog about editors is ready to read. I expect everyone here to post a reply so we can discuss getting editors out the door.