How to build/run the editor from the opensource torque 2d...
by Daniel Buckler · in Torque 2D Beginner · 02/05/2013 (5:06 pm) · 4 replies
I've managed to build the game engine with visual studio express 2012 but am unable to find the editor solution or project. Is it included with the opensource code yet? or am I just missing where it is at... I'm a newbie when it comes to torque, but I do have 10+ years professional video game development experience...
-Daniel Buckler
-Daniel Buckler
About the author
ex Senior Software Engineer for Electronic Arts, Blizzard Entertainment, and Red 5 Studios...
Recent Threads
#2
02/05/2013 (5:52 pm)
thanks for the info! :)
#3
02/05/2013 (5:53 pm)
delete
#4
03/15/2013 (9:31 am)
Blog about editors is ready to read. I expect everyone here to post a reply so we can discuss getting editors out the door.
Associate Simon Love
As the following post explains, the community will decide what gets worked on.
http://www.garagegames.com/community/blogs/view/22166
For now, you will have to rely on external solutions (TileD for example) or create your own editors.