New Pathing System used in Final Fantasy 14: A Realm Reborn
by Kevin Mitchell · in Torque 3D Professional · 02/03/2013 (8:36 pm) · 5 replies
Not if anyone's seen this post:
AI Path finding
Has anyone used this tool they mention?
I'm thinking of looking into it.
I've never really though about the strain of path finding as they have. Especially in a mmo spectrum. One other thing that interest me is how they use that to make their area maps.
AI Path finding
Has anyone used this tool they mention?
I'm thinking of looking into it.
I've never really though about the strain of path finding as they have. Especially in a mmo spectrum. One other thing that interest me is how they use that to make their area maps.
About the author
Riding Solo since 2005. Current Project: Fated World 2005-Present RPG Engine Tool Kit - Now available.
#2
02/04/2013 (3:21 am)
And now i see several links around T3D for it.... I'll stop posting half sleep now...
#4
02/04/2013 (6:08 am)
Basic recast is in the resources by Daniel Buckmaster and is also what his advanced recast commercial app "walkabout" is based on. WalkaBout has jumping for Ai.
#5
02/04/2013 (8:43 am)
I'm using Walkabout and... it's pretty much awesome.
Torque Owner Kevin Mitchell
12 CatBlack Studios
http://code.google.com/p/recastnavigation/