TGB 1.8 Bugs
by Orion the Hunter · in Torque Game Builder · 02/02/2013 (12:06 pm) · 49 replies
Hello,
I'm sure I'm not the first to see all the bugs that have been introduced in Torque Game Builder, 1.8. I think it would be great if the T2D legacy ended on a good note, but currently, I've seen a few problems with the engine recently. These may just be Mac specific, but here goes:
1. Annoying blue screen on startup. This isn't really a bug, but it sure "bugs" me. :P
2. Editor sometimes has button offset which causes problems. (For example, you might try to click on the "Y Coordinates" field and instead it will select the "X Coordinates" field.
3. GUI Editor and Level Editor save shortcuts no longer function.
4. F11 no longer closes the GUI Editor.
5. T2dScrollObject shows a weird white bar if it's moving and is about to repeat.
If anyone else finds more bugs, please list them here.
I'm sure I'm not the first to see all the bugs that have been introduced in Torque Game Builder, 1.8. I think it would be great if the T2D legacy ended on a good note, but currently, I've seen a few problems with the engine recently. These may just be Mac specific, but here goes:
1. Annoying blue screen on startup. This isn't really a bug, but it sure "bugs" me. :P
2. Editor sometimes has button offset which causes problems. (For example, you might try to click on the "Y Coordinates" field and instead it will select the "X Coordinates" field.
3. GUI Editor and Level Editor save shortcuts no longer function.
4. F11 no longer closes the GUI Editor.
5. T2dScrollObject shows a weird white bar if it's moving and is about to repeat.
If anyone else finds more bugs, please list them here.
#22
02/04/2013 (12:39 pm)
Okay, what should I do to it?
#23
(Computer) Build generated iss—Build failed!
Same errors that I gave you showed up.
02/04/2013 (12:42 pm)
Oh, you said to delete it. Okay. *Deletes* *Opens Xcode* *Builds*(Computer) Build generated iss—Build failed!
Same errors that I gave you showed up.
#24
02/06/2013 (10:01 am)
Okay, I managed to build successfully when I just reinstalled torque and didn't change the build settings. I think this means that the PSK copy I had installed was the culprit. It looks like the modifications you made are conflicting with PSK, so a new version of the Platformer Starter Kit is going to need to be made for 1.8.
#25
02/06/2013 (10:06 am)
Quote:...a new version of the Platformer Starter Kit is going to need to be made for 1.8.Keep in mind that GarageGames LLC is not the developer for Platformer Starter Kit. Updating it is the responsibility of the original author and/or the existing users of the kit.
#26
02/06/2013 (10:18 am)
...Anyone got Philip O'Shea's contact info? We're gonna have to shoot him an email about this...
#27
02/06/2013 (10:20 am)
BTW, I have officially made my built copy (with the blue screen changed black) worse. It's really slow now and all I have is the debug version! I remember that before it would be fast, but while I was switched out of the window it would appear to be running at the same speed as it is now (really slow--snail-with-a-broken-shell-slow) but now it's acting like this all the time!
#28
Torque 1.7.6 automatically names the file:

Torque 1.8 does not:
02/09/2013 (10:15 am)
Another bug: when you try to save a file (gui, scene, particle effect) it no longer knows the name of what you are saving, so it just has a blank box. You have to re-write the name of the file.Torque 1.7.6 automatically names the file:

Torque 1.8 does not:
#29
02/10/2013 (9:06 pm)
Interestingly enough, most programs don't give you a name when you select "Save As"; the purpose of "Save As" is to save the file with a new name, not the same name it had....
#30
02/11/2013 (7:20 am)
But I just chose save. I guess another bug would be when you select the save button it acts as if it was the "save as" button.
#31
I don't mean to be rude, but these problems ARE a little unpleasant. :) Take your time, though...
02/24/2013 (10:33 am)
Okay, how goes the work? :]I don't mean to be rude, but these problems ARE a little unpleasant. :) Take your time, though...
#32
T2D crashes when trying to use the "select file" option (The one that looks like "...") in the gui editor. :(
02/24/2013 (1:39 pm)
Another bug:T2D crashes when trying to use the "select file" option (The one that looks like "...") in the gui editor. :(
#33
02/24/2013 (1:43 pm)
Okay--Now it's crashing no matter what. O_o I think I'll downgrade back to 1.7.6 until 1.9 comes out... it's getting a bit frustrating. This may be just me, but I've uninstalled and reinstalled the same copy of T2D several times... nothing doing.
#34
02/24/2013 (8:14 pm)
What the--(Patiently counts to 3) It looks like downgrading is no longer an option. I can't open my project if it's already been converted. *Sigh* I hope an update is on it's way. :D
#35
- It crashes switching to full screen mode - on a windows platform.
-It no longer directly opens projects when I try to 'run' them... it now just loads the main TGB screen - instead of loading TGB with my project.
- I'm also seeing lots of errors:
bogus mRemapTable[i] value in BaaBookHmkBold 80
pop up in my console.log, though it still seems to run.
02/24/2013 (9:05 pm)
Yea, I shouldn't have tried to udpate to 1.8 :/ - It crashes switching to full screen mode - on a windows platform.
-It no longer directly opens projects when I try to 'run' them... it now just loads the main TGB screen - instead of loading TGB with my project.
- I'm also seeing lots of errors:
bogus mRemapTable[i] value in BaaBookHmkBold 80
pop up in my console.log, though it still seems to run.
#36
If you have been using some sort of version control system then this is the point where I remind you to revert your changes to a state prior to the update so you can continue working.
02/24/2013 (9:56 pm)
Ok, I'd like to take this opportunity to point out that version control is essential to your sanity when dealing with any medium to large software project. If you can't revert to a state prior to the update then you have made the egregious error of failing to use a version control solution. Whether it's SVN, Git, CVS, sequential backups or whatever, this will save you time and headaches.If you have been using some sort of version control system then this is the point where I remind you to revert your changes to a state prior to the update so you can continue working.
#37
I'll reply to this thread when it's ready.
02/25/2013 (4:26 am)
Alright everyone. We have a patch ready that we will be uploading soon. When it's ready, you need to uninstall previous all previous versions of Torque 2D AND clear out the temporary editor settings they created. This is found in your user app data folder, under GarageGames.I'll reply to this thread when it's ready.
#38
On the bright side, 1.8 did fix some other stability issues I was having... once full screen works again it should be a pretty nice update :)
02/25/2013 (5:08 am)
Good to hear that a patch is coming out for this! I look forward to trying it. On the bright side, 1.8 did fix some other stability issues I was having... once full screen works again it should be a pretty nice update :)
#39
02/25/2013 (2:26 pm)
Thanks guys, don't know what we'd do without ya!
#40
*Note: It's funny, updated code is there to fix the over writing screenshot problem, but it looks like the function wasn't copied over when things were moved from demoGame to defaultGame. Copying and pasting it fixes this, though just wanted to note it for the next patch.
02/25/2013 (6:28 pm)
Another item I found, the ability to take screen shots seems to have been removed in this build. *Note: It's funny, updated code is there to fix the over writing screenshot problem, but it looks like the function wasn't copied over when things were moved from demoGame to defaultGame. Copying and pasting it fixes this, though just wanted to note it for the next patch.
Employee Michael Perry
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