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some questions about torque

by James · in Torque 3D Beginner · 02/01/2013 (10:07 am) · 5 replies

well it been awhile sense i been on toque and now im just plane confused.

1. is it free now? or is there still a license you have to buy.

2. any actually guides on compiling? and not just this.

Compiling Torque 3D (Windows)
If this is the first time you will compile Torque 3D, or if you have added or removed any files to either the standard Torque 3D Engine/source directory or your project's source directory, you will need to run your project's generateProjects.bat file. This will rebuild your project's solution and project files. Now follow these steps to compile Torque 3D:

Navigate to your project's buildFiles/VisualStudio 2010 directory (or the 2008 directory if that is the version of Visual Studio you are using).
Double click on your project's .sln file. This will open Visual Studio.
When Visual Studio has fully loaded, press F7 to start compiling your project.

That is ridiculously unhelpful and un-informative

i mean i got all the files to compile it, but still no direct answers i can find on actually compiling the engine itself so that there is a torque 3d exe. the closest i got was a Torque 3D Supporting Libs.sln in
C:TorqueTorque3D-masterTorque3D-masterEnginelibbuildFilesVisualStudio 2010
and that got me nowhere.

and as for in the generateProjects.bat in 3D Engine/source it douse not exist i searched it and browsed for it its just not there.

there are no other questions really. just everything seems so confusing now. and i dont know what to do now i hate to go with a pre compiled version when i could just compile it myself.

#1
02/01/2013 (10:41 am)
Yes, MIT licensed Torque 3D as distributed through Github is free.

Compiling the engine creates the executable for your game that is found in the My Projects/<ProjectName>/game directory. There is no Torque3D.exe.

Each project has a generateproject.bat file located within it's root directory. The instructions do not state it is found within the source, only that if you've added or modified anything located within the source that you will need to regenerate. The batch file is a convenience for those who are unfamiliar with adding/removing files to the VisualStudio solution.

#2
02/01/2013 (11:03 am)
thanks that clears some things up.
but im lost then where is the torque tool box. i'm re-following the fps tutorial

http://www.garagegames.com/products/torque-3d/fps#/1-setup/1

and i make it to this step

2.1 Open the Torque 3D Toolbox

which when i open it from github the toolbox is not there. or is this tutorial obsolete?
#3
02/01/2013 (11:10 am)
There is no longer a Toolbox for MIT T3D, it has been replaced with the Project Manager which has similar (and some would argue missing) functionality.

The T3D Steering Committee is unable to update the FPS Tutorial (written for the T3D 1.2 retail release) to reflect the replacement of the Toolbox (which couldn't be open-sourced) since the tutorial is integrated with the Garagegames website. While not technically obsolete there will be minor differences such as this that will arise.
#4
02/01/2013 (11:16 am)
Alright thanks for the help. i'm just going to have to mess around with it for awhile maybe ill get some Bering. if you know of any helpful tutorials with the new torque it would be much appreciated. Thanks again