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Stumped on FPS Tutorial

by Britton Boone · in Torque 3D Beginner · 01/22/2013 (1:47 am) · 5 replies

Up till now all I have used is TGB and iT2D. After hearing about T3D's new open source format I decided to try it out. I have downloaded the pre-compiled T3D off GitHub as well as the files for the FPS Tutorial. I followed all the steps and had no problems (after figuring out the whole Toolbox/Project Manager swap) until I got to step 2.1.4. My screen had no examples to choose from. I glanced at the next step and figured I'd still give "create a new project" a go. Created the new project step by step (even checking that the new project is created in the "My Projects" folder). Then comes step 2.3.2. Simply pick the level and push play. Problem is I see no list to select a level and certainly no play button. The only options I have after selecting the project "FPS Tutorial" are "Open Folder" and "Regenerate". I went into C:UsersBrittonDesktopTorque3DTemplatesFPS Tutorialgame and ran the FPS Tutorial application and the game loads up just fine. So I'm at a loss as to why I can't get all the buttons in Project Manager like the tutorial claims. Any help would be nice.

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#1
01/22/2013 (5:12 am)
The project manager has limited functionality at the moment. The FPS tutorial is based on the commercial version of the Torque3D and not the MIT version.
#2
01/22/2013 (5:56 am)
In order to carry on with the FPS Tutorial, just run the project game program from its folder. The game editor and other features function as covered in the tutorial, but accessing it from the Project Manager is ticklish at best.
#3
01/22/2013 (9:28 am)
Running the game from the Toolbox was always silly at best and reinforced some misconception that the Toolbox was Torque 3D. Personally I never used the Toolbox for anything other than generating the initial new project. The Project Manager has an open folder button, from there you can find the build files and the game directory which also contains the "real" executable. Once the game is open you can simply start the world or gui editor by pressing the relevant keybinds: F10 and F11.

The FPS Tutorial was written for the 1.2 T3D release. Because of it's integration with the GarageGames website the Steering Committee has no way of updating the tutorial for any changes that have occurred since the open source release.
#4
01/22/2013 (9:34 am)
In future releases the Project Manager will gain features that the Toolbox did not have -- some of which will trump the perception of "limited functionality". Everyone just has to remember that it is an evolving product.

The Basic Template (or starter) once complete will also have buttons placed on the Main Menu screen that directly open the World and Gui editors for those who are unaware of the long-standing keybinds.
#5
01/22/2013 (10:07 am)
Awesome! Thanks for the help!