Tile types... [closed]
by Max Kielland · in Torque Game Builder · 01/14/2013 (11:14 pm) · 1 replies
I stumbled upon the information (while reading on getTileType) that there are different tile types:
- Static
- Active
- Animated
1. I get the static tile, but what is the difference between an active and an animated tile?
2. The Tile editor places static tiles, but how do I place an animated or active tile?
3. Can I sync a script to execute on a specific animation frame?
I have some tiles that will spawn t2dStaticSprite objects and while doing so, play an animation.
The tile animation only need to be played once (no looping).
- Static
- Active
- Animated
1. I get the static tile, but what is the difference between an active and an animated tile?
2. The Tile editor places static tiles, but how do I place an animated or active tile?
3. Can I sync a script to execute on a specific animation frame?
I have some tiles that will spawn t2dStaticSprite objects and while doing so, play an animation.
The tile animation only need to be played once (no looping).
About the author
Owner of MK Development www.mkdevelopment.se
Torque Owner Max Kielland
MK Development
Both animated and active tiles needs to be defined in the C++ source and compiled in. First then you can use them in the scripts.