GG Soldier Weapons Art Pack - Issue
by J0linar · in Torque 3D Beginner · 01/03/2013 (8:26 pm) · 3 replies
Hi all,
1st of all am using T3D Mit 1.2 v2 and i would like to make clear
i followed the FPS Tutorial and i read the manual that comes with teh pack
My problem is that i just don`t get it working as in having the weapons ingame pickupable or useable
Are there any changes in the MiT Version that could cause that?
Along the way is the RigidShape Creation thru datablocks still broken? (tried to make a couple of rigid shapes and those caused my t3d to crash when i tried to load em up.
Any ideas/ assistance would be greatly appreciated
thx for your time
1st of all am using T3D Mit 1.2 v2 and i would like to make clear
i followed the FPS Tutorial and i read the manual that comes with teh pack
My problem is that i just don`t get it working as in having the weapons ingame pickupable or useable
Are there any changes in the MiT Version that could cause that?
Along the way is the RigidShape Creation thru datablocks still broken? (tried to make a couple of rigid shapes and those caused my t3d to crash when i tried to load em up.
Any ideas/ assistance would be greatly appreciated
thx for your time
About the author
http://j0linar.blogspot.co.at/
Torque Owner Quinton Delpeche
Gobbo Games
Make sure you add the scripted version of the object in the World Editor and not the raw DAE/DTS file.
My Pickups
I created a custom model for my Ammo or Ammo Clips (dependant on weapon) and then created a Prefab for the Pickup Plate and Item in question. They all work as expected ... I suspect it might be because you have placed the DAE/DTS file and not the scripted version of the object in question ... but I stand to be corrected.
As for the Rigid Shape ... I have removed my Rigid Shapes from my project ... so unfortunately I can't help you there.
One other thing, my project is also based off the FPS Tutorial ... if that helps any.