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Installing to T3D 1.2 at Step 4

by Scott Warren · in Plastic Tweaker · 12/29/2012 (6:20 pm) · 4 replies

In game(T3D)/shapebase.h at the bottom of the ShapebaseImageData class

I've searched the file for a "class" named "ShapebaseImageData" in the file "shapebase.h".
All I find is a "struct" instead.

I could use a lot of help for this step.

#1
01/02/2013 (11:46 am)
Bump
Still need an answer.
#2
01/05/2013 (11:30 pm)
[Bump] again
#3
01/08/2013 (1:33 pm)
[Bump]
Again
#4
01/05/2014 (9:11 pm)
struct, class, in C++ they're basically the same thing - the main difference is that the default access specifier in a struct is public whereas the default access specifier in a class is private.

I'm pretty sure they meant the struct - there is no other ShapeBaseImageData definition in the engine.