Torque3d mit compiling problems
by gaber abdo el latif · in Torque 3D Beginner · 12/20/2012 (4:56 am) · 2 replies
Hello Torque Members
Firstly I wish you are all fine
My question is about problems when trying to compile torque
I've installed physx
it generates the solutions perfectly when I click generateprojects.bat
but problem comes when compiling
this is what comes
1>------ Build started: Project: tinyxml, Configuration: Release Win32 ------
2>------ Build started: Project: pcre, Configuration: Release Win32 ------
2> pcrecpp.cc
1> tinystr.cpp
2> pcre_scanner.cc
1> tinyxml.cpp
1> tinyxmlerror.cpp
2> pcre_stringpiece.cc
1> tinyxmlparser.cpp
2> pcre_chartables.c
2> pcre_compile.c
2> pcre_config.c
2> pcre_dfa_exec.c
1> tinyxml.vcxproj -> D:\Resources\Torque3D-master\My Projects\Full PhysX\buildFiles\VisualStudio 2010\projects\../../../../../Engine/lib//compiled/Release.Win32/tinyxml.lib
2> pcre_exec.c
3>------ Build started: Project: convexDecomp, Configuration: Release Win32 ------
2> pcre_fullinfo.c
2> pcre_get.c
3> NvConcavityVolume.cpp
3> NvConvexDecomposition.cpp
2> pcre_globals.c
2> pcre_info.c
3> NvFloatMath.cpp
2> pcre_maketables.c
2> pcre_newline.c
2> pcre_ord2utf8.c
2> pcre_refcount.c
2> pcre_study.c
3> NvMeshIslandGeneration.cpp
2> pcre_tables.c
2> pcre_try_flipped.c
2> pcre_ucp_searchfuncs.c
2> pcre_valid_utf8.c
2> pcre_version.c
2> pcre_xclass.c
3> NvRayCast.cpp
3> NvRemoveTjunctions.cpp
3> NvSplitMesh.cpp
3> NvStanHull.cpp
3> NvThreadConfig.cpp
3> wavefront.cpp
2> pcre.vcxproj -> D:\Resources\Torque3D-master\My Projects\Full PhysX\buildFiles\VisualStudio 2010\projects\../../../../../Engine/lib//compiled/Release.Win32/pcre.lib
3> convexDecomp.vcxproj -> D:\Resources\Torque3D-master\My Projects\Full PhysX\buildFiles\VisualStudio 2010\projects\../../../../../Engine/lib//compiled/Release.Win32/convexDecomp.lib
4>------ Build started: Project: zlib, Configuration: Release Win32 ------
4> adler32.c
4> compress.c
4> crc32.c
4> deflate.c
5>------ Build started: Project: libogg, Configuration: Release Win32 ------
4> gzio.c
4> infback.c
4> inffast.c
5> bitwise.c
4> inflate.c
5> framing.c
4> inftrees.c
4> trees.c
4> uncompr.c
4> zutil.c
5> libogg.vcxproj -> D:\Resources\Torque3D-master\My Projects\Full PhysX\buildFiles\VisualStudio 2010\projects\../../../../../Engine/lib//compiled/Release.Win32/libogg.lib
4> zlib.vcxproj -> D:\Resources\Torque3D-master\My Projects\Full PhysX\buildFiles\VisualStudio 2010\projects\../../../../../Engine/lib//compiled/Release.Win32/zlib.lib
6>------ Build started: Project: squish, Configuration: Release Win32 ------
6> alpha.cpp
6> clusterfit.cpp
6> colourblock.cpp
7>------ Build started: Project: libvorbis, Configuration: Release Win32 ------
6> colourfit.cpp
7> analysis.c
6> colourset.cpp
7> bitrate.c
6> maths.cpp
7> block.c
7> codebook.c
6> rangefit.cpp
6> singlecolourfit.cpp
6> squish.cpp
7> envelope.c
6> squishMath.cpp
6> squishOmp.cpp
7> floor0.c
7> floor1.c
7> info.c
7> lookup.c
7> lpc.c
7> lsp.c
7> mapping0.c
7> mdct.c
7> psy.c
7> registry.c
7> res0.c
7> sharedbook.c
7> smallft.c
6> squish.vcxproj -> D:\Resources\Torque3D-master\My Projects\Full PhysX\buildFiles\VisualStudio 2010\projects\../../../../../Engine/lib//compiled/Release.Win32/squish.lib
7> synthesis.c
7> vorbisenc.c
7> vorbisfile.c
8>------ Build started: Project: libtheora, Configuration: Release Win32 ------
7> window.c
8> cpu.c
8> apiwrapper.c
8> bitpack.c
8>..\..\..\..\..\Engine\lib\libtheora\lib\dec\bitpack.c(36): warning C4554: '>>' : check operator precedence for possible error; use parentheses to clarify precedence
8>..\..\..\..\..\Engine\lib\libtheora\lib\dec\bitpack.c(71): warning C4554: '<<' : check operator precedence for possible error; use parentheses to clarify precedence
8>..\..\..\..\..\Engine\lib\libtheora\lib\dec\bitpack.c(73): warning C4554: '<<' : check operator precedence for possible error; use parentheses to clarify precedence
8>..\..\..\..\..\Engine\lib\libtheora\lib\dec\bitpack.c(75): warning C4554: '<<' : check operator precedence for possible error; use parentheses to clarify precedence
8>..\..\..\..\..\Engine\lib\libtheora\lib\dec\bitpack.c(78): warning C4554: '>>' : check operator precedence for possible error; use parentheses to clarify precedence
8>..\..\..\..\..\Engine\lib\libtheora\lib\dec\bitpack.c(82): warning C4554: '>>' : check operator precedence for possible error; use parentheses to clarify precedence
8>..\..\..\..\..\Engine\lib\libtheora\lib\dec\bitpack.c(99): warning C4554: '>>' : check operator precedence for possible error; use parentheses to clarify precedence
8>..\..\..\..\..\Engine\lib\libtheora\lib\dec\bitpack.c(112): warning C4554: '>>' : check operator precedence for possible error; use parentheses to clarify precedence
8> decapiwrapper.c
8> decinfo.c
8> decode.c
8> dequant.c
8> fragment.c
8> huffdec.c
8> idct.c
8> info.c
8>..\..\..\..\..\Engine\lib\libtheora\lib\dec\idct.c(236): warning C4554: '>>' : check operator precedence for possible error; use parentheses to clarify precedence
8>..\..\..\..\..\Engine\lib\libtheora\lib\dec\idct.c(267): warning C4554: '>>' : check operator precedence for possible error; use parentheses to clarify precedence
8> internal.c
8> quant.c
8> state.c
8> mmxfrag.c
8> mmxidct.c
8> mmxloopfilter.c
8> mmxstate.c
8> x86state.c
8> blockmap.c
8> dct.c
8> dct_decode.c
8> dct_encode.c
8> dsp.c
8> encapiwrapper.c
8>..\..\..\..\..\Engine\lib\libtheora\lib\enc\encapiwrapper.c(1019): warning C4018: '<' : signed/unsigned mismatch
8>..\..\..\..\..\Engine\lib\libtheora\lib\enc\encapiwrapper.c(1030): warning C4018: '<' : signed/unsigned mismatch
8>..\..\..\..\..\Engine\lib\libtheora\lib\enc\encapiwrapper.c(1031): warning C4018: '<' : signed/unsigned mismatch
8>..\..\..\..\..\Engine\lib\libtheora\lib\enc\encapiwrapper.c(1037): warning C4018: '<' : signed/unsigned mismatch
8>..\..\..\..\..\Engine\lib\libtheora\lib\enc\encapiwrapper.c(1038): warning C4018: '<' : signed/unsigned mismatch
8>..\..\..\..\..\Engine\lib\libtheora\lib\enc\encapiwrapper.c(1040): warning C4018: '<' : signed/unsigned mismatch
8>..\..\..\..\..\Engine\lib\libtheora\lib\enc\encapiwrapper.c(1094): warning C4018: '>' : signed/unsigned mismatch
8>..\..\..\..\..\Engine\lib\libtheora\lib\enc\encapiwrapper.c(1094): warning C4018: '>' : signed/unsigned mismatch
8> encode.c
8> encoder_huffman.c
8> encoder_idct.c
8> encoder_quant.c
8> encoder_toplevel.c
8> frarray.c
8> frinit.c
8> mcomp.c
8> misc_common.c
8> pb.c
8> pp.c
8> reconstruct.c
8> scan.c
8> dsp_mmx.c
8> fdct_mmx.c
8> recon_mmx.c
8> libtheora.vcxproj -> D:\Resources\Torque3D-master\My Projects\Full PhysX\buildFiles\VisualStudio 2010\projects\../../../../../Engine/lib//compiled/Release.Win32/libtheora.lib
9>------ Build started: Project: opcode, Configuration: Release Win32 ------
9> Opcode.cpp
9> OPC_AABBCollider.cpp
9> Using OPCODE
9> Using OPCODE
9> Compiling on Windows...
9> Compiling with VC ...
9> Compiling on Windows...
9> Compiling with VC ...
9> OPC_AABBTree.cpp
9> Using OPCODE
9> Compiling on Windows...
9> Compiling with VC ...
9> OPC_BaseModel.cpp
9> Using OPCODE
9> Compiling on Windows...
9> Compiling with VC ...
9> OPC_BoxPruning.cpp
9> Using OPCODE
9> OPC_Collider.cpp
9> Compiling on Windows...
9> Compiling with VC ...
9> Using OPCODE
9> Compiling on Windows...
9> Compiling with VC ...
9> OPC_Common.cpp
9> Using OPCODE
9> Compiling on Windows...
9> Compiling with VC ...
9> OPC_HybridModel.cpp
9> Using OPCODE
9> Compiling on Windows...
9> Compiling with VC ...
9> OPC_LSSCollider.cpp
9> Using OPCODE
9> Compiling on Windows...
9> Compiling with VC ...
9> OPC_MeshInterface.cpp
9> Using OPCODE
9> Compiling on Windows...
9> Compiling with VC ...
9> OPC_Model.cpp
9> Using OPCODE
9> Compiling on Windows...
9> Compiling with VC ...
9> OPC_OBBCollider.cpp
9> Using OPCODE
9> OPC_OptimizedTree.cpp
9> Compiling on Windows...
9> Compiling with VC ...
9> Using OPCODE
9> Compiling on Windows...
9> Compiling with VC ...
9> OPC_Picking.cpp
9> Using OPCODE
9> Compiling on Windows...
9> Compiling with VC ...
9> OPC_PlanesCollider.cpp
9> Using OPCODE
9> Compiling on Windows...
9> Compiling with VC ...
9> OPC_RayCollider.cpp
9> Using OPCODE
9> Compiling on Windows...
9> Compiling with VC ...
9> OPC_SphereCollider.cpp
9> Using OPCODE
9> Compiling on Windows...
9> Compiling with VC ...
9> OPC_SweepAndPrune.cpp
9> Using OPCODE
9> Compiling on Windows...
9> Compiling with VC ...
9> OPC_TreeBuilders.cpp
9> Using OPCODE
9> Compiling on Windows...
9> Compiling with VC ...
9> OPC_TreeCollider.cpp
9> Using OPCODE
9> Compiling on Windows...
9> Compiling with VC ...
9> OPC_VolumeCollider.cpp
9> Using OPCODE
9> Compiling on Windows...
9> Compiling with VC ...
9> IceAABB.cpp
9> Using OPCODE
9> Compiling on Windows...
9> Compiling with VC ...
9> IceContainer.cpp
9> Using OPCODE
9> IceHPoint.cpp
9> Using OPCODE
9> Compiling on Windows...
9> Compiling with VC ...
9> Compiling on Windows...
9> Compiling with VC ...
9> IceIndexedTriangle.cpp
9> IceMatrix3x3.cpp
9> Using OPCODE
9> Using OPCODE
9> Compiling on Windows...
9> Compiling with VC ...
9> Compiling on Windows...
9> Compiling with VC ...
9> IceMatrix4x4.cpp
9> Using OPCODE
9> Compiling on Windows...
9> Compiling with VC ...
9> IceOBB.cpp
9> Using OPCODE
9> Compiling on Windows...
9> Compiling with VC ...
9> IcePlane.cpp
9> Using OPCODE
9> Compiling on Windows...
9> Compiling with VC ...
9> IcePoint.cpp
9> IceRandom.cpp
9> Using OPCODE
9> Using OPCODE
9> Compiling on Windows...
9> Compiling with VC ...
9> Compiling on Windows...
9> Compiling with VC ...
9> IceRay.cpp
9> IceRevisitedRadix.cpp
9> Using OPCODE
9> Using OPCODE
9> Compiling on Windows...
9> Compiling with VC ...
9> Compiling on Windows...
9> Compiling with VC ...
9> IceSegment.cpp
9> Using OPCODE
9> Compiling on Windows...
9> Compiling with VC ...
9> IceTriangle.cpp
9> Using OPCODE
9> Compiling on Windows...
9> Compiling with VC ...
9> IceUtils.cpp
9> Using OPCODE
9> Compiling on Windows...
9> Compiling with VC ...
7>lookup.obj : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library
7> libvorbis.vcxproj -> D:\Resources\Torque3D-master\My Projects\Full PhysX\buildFiles\VisualStudio 2010\projects\../../../../../Engine/lib//compiled/Release.Win32/libvorbis.lib
9>OPC_Picking.obj : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library
9>OPC_Common.obj : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library
9> opcode.vcxproj -> D:\Resources\Torque3D-master\My Projects\Full PhysX\buildFiles\VisualStudio 2010\projects\../../../../../Engine/lib//compiled/Release.Win32/opcode.lib
10>------ Build started: Project: lungif, Configuration: Release Win32 ------
11>------ Build started: Project: lpng, Configuration: Release Win32 ------
10> dgif_lib.c
10> gifalloc.c
10> gif_err.c
11> png.c
11> pngerror.c
11> pnggccrd.c
11> pngget.c
11> pngmem.c
11> pngpread.c
10> lungif.vcxproj -> D:\Resources\Torque3D-master\My Projects\Full PhysX\buildFiles\VisualStudio 2010\projects\../../../../../Engine/lib//compiled/Release.Win32/lungif.lib
11> pngread.c
12>------ Build started: Project: lmng, Configuration: Release Win32 ------
11> pngrio.c
11> pngrtran.c
12> libmng_callback_xs.c
12> libmng_chunk_descr.c
11> pngrutil.c
11> pngset.c
11> pngtrans.c
11> pngvcrd.c
11> pngwio.c
11> pngwrite.c
12> libmng_chunk_io.c
12> libmng_chunk_prc.c
11> pngwtran.c
11> pngwutil.c
12> libmng_chunk_xs.c
12> libmng_cms.c
12> libmng_display.c
12> libmng_dither.c
11> lpng.vcxproj -> D:\Resources\Torque3D-master\My Projects\Full PhysX\buildFiles\VisualStudio 2010\projects\../../../../../Engine/lib//compiled/Release.Win32/lpng.lib
12> libmng_error.c
12> libmng_filter.c
12> libmng_hlapi.c
12> libmng_jpeg.c
12> libmng_object_prc.c
12> libmng_pixels.c
13>------ Build started: Project: ljpeg, Configuration: Release Win32 ------
12> libmng_prop_xs.c
13> jcapimin.c
13> jcapistd.c
12> libmng_read.c
13> jccoefct.c
12> libmng_trace.c
13> jccolor.c
12> libmng_write.c
13> jcdctmgr.c
13> jchuff.c
12> libmng_zlib.c
13> jcinit.c
13> jcmainct.c
13> jcmarker.c
13> jcmaster.c
13> jcomapi.c
13> jcparam.c
12> lmng.vcxproj -> D:\Resources\Torque3D-master\My Projects\Full PhysX\buildFiles\VisualStudio 2010\projects\../../../../../Engine/lib//compiled/Release.Win32/lmng.lib
13> jcphuff.c
13> jcprepct.c
13> jcsample.c
13> jctrans.c
14>------ Build started: Project: collada_dom, Configuration: Release Win32 ------
13> jdapimin.c
13> jdapistd.c
13> jdatadst.c
13> jdatasrc.c
13> jdcoefct.c
13> jdcolor.c
13> jddctmgr.c
13> jdhuff.c
14> domAccessor.cpp
13> jdinput.c
14> domAnimation.cpp
13> jdmainct.c
13> jdmarker.c
13> jdmaster.c
13> jdmerge.c
13> jdphuff.c
13> jdpostct.c
13> jdsample.c
13> jdtrans.c
13> jerror.c
13> jfdctflt.c
13> jfdctfst.c
13> jfdctint.c
13> jidctflt.c
13> jidctfst.c
13> jidctint.c
13> jidctred.c
13> jmemmgr.c
13> jmemnobs.c
13> jquant1.c
13> jquant2.c
13> jutils.c
13> ljpeg.vcxproj -> D:\Resources\Torque3D-master\My Projects\Full PhysX\buildFiles\VisualStudio 2010\projects\../../../../../Engine/lib//compiled/Release.Win32/ljpeg.lib
15>------ Build started: Project: nxCharacter, Configuration: Release Win32 ------
15> BoxController.cpp
15> CapsuleController.cpp
15> CCTDebugRenderer.cpp
15> CharacterController.cpp
15> CharacterControllerCallbacks.cpp
15> CharacterControllerManager.cpp
15> Controller.cpp
15> NxCharacter.cpp
15> SweptBox.cpp
15> SweptCapsule.cpp
15> SweptVolume.cpp
15> nxCharacter.vcxproj -> D:\Resources\Torque3D-master\My Projects\Full PhysX\buildFiles\VisualStudio 2010\projects\../../../../../Engine/lib//compiled/Release.Win32/nxCharacter.lib
16>------ Build started: Project: nxuStream, Configuration: Release Win32 ------
16> NXU_Asc2Bin.cpp
16> NXU_ColladaExport.cpp
16> NXU_ColladaImport.cpp
16> NXU_cooking.cpp
16> NXU_customcopy.cpp
16> NXU_File.cpp
16> NXU_Geometry.cpp
16> NXU_GraphicsMesh.cpp
16> NXU_helper.cpp
16> NXU_hull.cpp
16> NXU_PhysicsExport.cpp
14> domAnimation_clip.cpp
16> NXU_PhysicsInstantiator.cpp
14> domAsset.cpp
14> domBind_material.cpp
16> NXU_ScaledCopy.cpp
14> domBool_array.cpp
14> domBox.cpp
14> domCamera.cpp
16> NXU_schema.cpp
16> NXU_SchemaStream.cpp
14> domCapsule.cpp
14> domCg_connect_param.cpp
14> domCg_newarray_type.cpp
14> domCg_newparam.cpp
16> NXU_Streaming.cpp
16> NXU_string.cpp
16> NXU_tinystr.cpp
16> NXU_tinyxml.cpp
16> NXU_tinyxmlerror.cpp
16> NXU_tinyxmlparser.cpp
14> domCg_param_type.cpp
16> nxuStream.vcxproj -> D:\Resources\Torque3D-master\My Projects\Full PhysX\buildFiles\VisualStudio 2010\projects\../../../../../Engine/lib//compiled/Release.Win32/nxuStream.lib
14> domCg_sampler1D.cpp
14> domCg_sampler2D.cpp
14> domCg_sampler3D.cpp
14> domCg_samplerCUBE.cpp
14> domCg_samplerDEPTH.cpp
14> domCg_samplerRECT.cpp
14> domCg_setarray_type.cpp
14> domCg_setparam.cpp
14> domCg_setparam_simple.cpp
14> domCg_setuser_type.cpp
14> domCg_surface_type.cpp
14> domChannel.cpp
14> domCOLLADA.cpp
14> domCommon_color_or_texture_type.cpp
14> domCommon_float_or_param_type.cpp
14> domCommon_newparam_type.cpp
14> domCommon_transparent_type.cpp
14> domConstants.cpp
14> domController.cpp
14> domConvex_mesh.cpp
14> domCylinder.cpp
14> domEffect.cpp
14> domEllipsoid.cpp
14> domExtra.cpp
14> domFloat_array.cpp
14> domForce_field.cpp
14> domFx_annotate_common.cpp
14> domFx_annotate_type_common.cpp
14> domFx_basic_type_common.cpp
14> domFx_clearcolor_common.cpp
14> domFx_cleardepth_common.cpp
14> domFx_clearstencil_common.cpp
14> domFx_code_profile.cpp
14> domFx_colortarget_common.cpp
14> domFx_depthtarget_common.cpp
14> domFx_include_common.cpp
14> domFx_newparam_common.cpp
14> domFx_profile_abstract.cpp
14> domFx_sampler1D_common.cpp
14> domFx_sampler2D_common.cpp
14> domFx_sampler3D_common.cpp
14> domFx_samplerCUBE_common.cpp
14> domFx_samplerDEPTH_common.cpp
14> domFx_samplerRECT_common.cpp
14> domFx_stenciltarget_common.cpp
14> domFx_surface_common.cpp
14> domFx_surface_format_hint_common.cpp
14> domFx_surface_init_common.cpp
14> domFx_surface_init_cube_common.cpp
14> domFx_surface_init_from_common.cpp
14> domFx_surface_init_planar_common.cpp
14> domFx_surface_init_volume_common.cpp
14> domGeometry.cpp
14> domGles_basic_type_common.cpp
14> domGles_newparam.cpp
14> domGles_pipeline_settings.cpp
14> domGles_sampler_state.cpp
14> domGles_texcombiner_argumentAlpha_type.cpp
14> domGles_texcombiner_argumentRGB_type.cpp
14> domGles_texcombiner_commandAlpha_type.cpp
14> domGles_texcombiner_commandRGB_type.cpp
14> domGles_texcombiner_command_type.cpp
14> domGles_texenv_command_type.cpp
14> domGles_texture_constant_type.cpp
14> domGles_texture_pipeline.cpp
14> domGles_texture_unit.cpp
14> domGlsl_newarray_type.cpp
14> domGlsl_newparam.cpp
14> domGlsl_param_type.cpp
14> domGlsl_setarray_type.cpp
14> domGlsl_setparam.cpp
14> domGlsl_setparam_simple.cpp
14> domGlsl_surface_type.cpp
14> domGl_hook_abstract.cpp
14> domGl_pipeline_settings.cpp
14> domGl_sampler1D.cpp
14> domGl_sampler2D.cpp
14> domGl_sampler3D.cpp
14> domGl_samplerCUBE.cpp
14> domGl_samplerDEPTH.cpp
14> domGl_samplerRECT.cpp
14> domIDREF_array.cpp
14> domImage.cpp
14> domInputGlobal.cpp
14> domInputLocal.cpp
14> domInputLocalOffset.cpp
14> domInstanceWithExtra.cpp
14> domInstance_camera.cpp
14> domInstance_controller.cpp
14> domInstance_effect.cpp
14> domInstance_force_field.cpp
14> domInstance_geometry.cpp
14> domInstance_light.cpp
14> domInstance_material.cpp
14> domInstance_node.cpp
14> domInstance_physics_material.cpp
14> domInstance_physics_model.cpp
14> domInstance_rigid_body.cpp
14> domInstance_rigid_constraint.cpp
14> domInt_array.cpp
14> domLibrary_animations.cpp
14> domLibrary_animation_clips.cpp
14> domLibrary_cameras.cpp
14> domLibrary_controllers.cpp
14> domLibrary_effects.cpp
14> domLibrary_force_fields.cpp
14> domLibrary_geometries.cpp
14> domLibrary_images.cpp
14> domLibrary_lights.cpp
14> domLibrary_materials.cpp
14> domLibrary_nodes.cpp
14> domLibrary_physics_materials.cpp
14> domLibrary_physics_models.cpp
14> domLibrary_physics_scenes.cpp
14> domLibrary_visual_scenes.cpp
14> domLight.cpp
14> domLines.cpp
14> domLinestrips.cpp
14> domLookat.cpp
14> domMaterial.cpp
14> domMatrix.cpp
14> domMesh.cpp
14> domMorph.cpp
14> domName_array.cpp
14> domNode.cpp
14> domP.cpp
14> domParam.cpp
14> domPhysics_material.cpp
14> domPhysics_model.cpp
14> domPhysics_scene.cpp
14> domPlane.cpp
14> domPolygons.cpp
14> domPolylist.cpp
14> domProfile_CG.cpp
14> domProfile_COMMON.cpp
14> domProfile_GLES.cpp
14> domProfile_GLSL.cpp
14> domRigid_body.cpp
14> domRigid_constraint.cpp
14> domRotate.cpp
14> domSampler.cpp
14> domScale.cpp
14> domSkew.cpp
14> domSkin.cpp
14> domSource.cpp
14> domSphere.cpp
14> domSpline.cpp
14> domTapered_capsule.cpp
14> domTapered_cylinder.cpp
14> domTargetableFloat.cpp
14> domTargetableFloat3.cpp
14> domTechnique.cpp
14> domTranslate.cpp
14> domTriangles.cpp
14> domTrifans.cpp
14> domTristrips.cpp
14> domTypes.cpp
14> domVertices.cpp
14> domVisual_scene.cpp
14> dae.cpp
14> daeArray.cpp
14> daeAtomicType.cpp
14> daeDatabase.cpp
14> daeDocument.cpp
14> daeDom.cpp
14> daeElement.cpp
14> daeError.cpp
14> daeErrorHandler.cpp
14> daeIDRef.cpp
14> daeIOPluginCommon.cpp
14> daeMemorySystem.cpp
14> daeMetaAny.cpp
14> daeMetaAttribute.cpp
14> daeMetaChoice.cpp
14> daeMetaCMPolicy.cpp
14> daeMetaElement.cpp
14> daeMetaElementAttribute.cpp
14> daeMetaGroup.cpp
14> daeMetaSequence.cpp
14> daeRawResolver.cpp
14> daeRefCountedObj.cpp
14> daeSIDResolver.cpp
14> daeStandardURIResolver.cpp
14> daeStringRef.cpp
14> daeStringTable.cpp
14> daeTinyXMLPlugin.cpp
14> daeURI.cpp
14> daeUtils.cpp
14> domAny.cpp
14> daeLIBXMLPlugin.cpp
14> daeSTLDatabase.cpp
14> stdErrPlugin.cpp
14> collada_dom.vcxproj -> D:\Resources\Torque3D-master\My Projects\Full PhysX\buildFiles\VisualStudio 2010\projects\../../../../../Engine/lib//compiled/Release.Win32/collada_dom.lib
17>------ Build started: Project: Full PhysX DLL, Configuration: Release Win32 ------
17> Performing Custom Build Tools
17> Performing Custom Build Tools
17> Performing Custom Build Tools
17> Performing Custom Build Tools
17> aiClient.cpp
17> aiConnection.cpp
17> aiPlayer.cpp
17> camera.cpp
17> cameraSpline.cpp
17> containerQuery.cpp
17> convexShape.cpp
17> debris.cpp
17> gameFunctions.cpp
17> gameTSCtrl.cpp
17> groundPlane.cpp
17> guiMaterialPreview.cpp
17> guiNoMouseCtrl.cpp
17> guiObjectView.cpp
17> item.cpp
17> levelInfo.cpp
17> lightAnimData.cpp
17> lightBase.cpp
17> lightDescription.cpp
17> lightFlareData.cpp
17> missionArea.cpp
17> missionMarker.cpp
17> occlusionVolume.cpp
17> pathCamera.cpp
17> physicalZone.cpp
17> player.cpp
17> pointLight.cpp
17> portal.cpp
17> prefab.cpp
17> projectile.cpp
17> proximityMine.cpp
17> rigid.cpp
17> rigidShape.cpp
17> scopeAlwaysShape.cpp
17> shapeBase.cpp
17> shapeCollision.cpp
17> shapeImage.cpp
17> spotLight.cpp
17> staticShape.cpp
17> trigger.cpp
17> tsStatic.cpp
17> zone.cpp
17> decalData.cpp
17> decalDataFile.cpp
17> decalInstance.cpp
17> decalManager.cpp
17> decalSphere.cpp
17> renderMeshExample.cpp
17> renderObjectExample.cpp
17> renderShapeExample.cpp
17> guiClockHud.cpp
17> guiCrossHairHud.cpp
17> guiHealthBarHud.cpp
17> guiShapeNameHud.cpp
17> cameraFXMgr.cpp
17> explosion.cpp
17> fxFoliageReplicator.cpp
17> fxShapeReplicator.cpp
17> groundCover.cpp
17> lightning.cpp
17> particle.cpp
17> particleEmitter.cpp
17> particleEmitterNode.cpp
17> precipitation.cpp
17> splash.cpp
17> windEmitter.cpp
17> gameBase.cpp
17> gameConnection.cpp
17> gameConnectionEvents.cpp
17> gameProcess.cpp
17> moveList.cpp
17> moveManager.cpp
17> processList.cpp
17> tickCache.cpp
17> stdGameProcess.cpp
17> stdMoveList.cpp
17> physicsBody.cpp
17> physicsDebris.cpp
17> physicsEvents.cpp
17> physicsForce.cpp
17> physicsObject.cpp
17> physicsPlayer.cpp
17> physicsPlugin.cpp
17> physicsShape.cpp
17> physicsUserData.cpp
17> physicsWorld.cpp
17> pxBody.cpp
17> pxCloth.cpp
17> pxCollision.cpp
17> pxContactReporter.cpp
17> pxFluid.cpp
17> pxMaterial.cpp
17> pxMultiActor.cpp
17> pxPlayer.cpp
17> pxPlugin.cpp
17> pxStream.cpp
17> pxUtils.cpp
17> pxWorld.cpp
17> sfx3DWorld.cpp
17> sfxEmitter.cpp
17> sfxSpace.cpp
17>../../../../../Engine/source/sfx/sfxWorld.h(305): warning C4189: 'ambience' : local variable is initialized but not referenced
17> ../../../../../Engine/source/sfx/sfxWorld.h(263) : while compiling class template member function 'void SFXWorld<NUM_DIMENSIONS,Object>::update(void)'
17> with
17> [
17> NUM_DIMENSIONS=3,
17> Object=SFX3DObject *
17> ]
17> ../../../../../Engine/source/T3D/sfx/sfx3DWorld.h(90) : see reference to class template instantiation 'SFXWorld<NUM_DIMENSIONS,Object>' being compiled
17> with
17> [
17> NUM_DIMENSIONS=3,
17> Object=SFX3DObject *
17> ]
17> aiTurretShape.cpp
17> turretShape.cpp
17> flyingVehicle.cpp
17> guiSpeedometer.cpp
17> hoverVehicle.cpp
17> vehicle.cpp
17> vehicleBlocker.cpp
17> wheeledVehicle.cpp
17> badWordFilter.cpp
17> banList.cpp
17> game.cpp
17> mainLoop.cpp
17> version.cpp
17> httpObject.cpp
17> net.cpp
17> netTest.cpp
17> serverQuery.cpp
17> tcpObject.cpp
17> cinterface.cpp
17> c_consoleInterface.cpp
17> c_scripting.cpp
17> abstractPolyList.cpp
17> boxConvex.cpp
17> clippedPolyList.cpp
17> concretePolyList.cpp
17> convex.cpp
17> depthSortList.cpp
17> earlyOutPolyList.cpp
17> extrudedPolyList.cpp
17> gjk.cpp
17> optimizedPolyList.cpp
17> planeExtractor.cpp
17> polytope.cpp
17> vertexPolyList.cpp
17> componentInterface.cpp
17> dynamicConsoleMethodComponent.cpp
17> moreAdvancedComponent.cpp
17> simComponent.cpp
17> simpleComponent.cpp
17> arrayObject.cpp
17> astAlloc.cpp
17> astNodes.cpp
17> cmdgram.cpp
17> CMDscan.cpp
17>CMDscan.cpp(1913): warning C4996: 'fileno': The POSIX name for this item is deprecated. Instead, use the ISO C conformant name: _fileno. See online help for details.
17> C:\Program Files\Microsoft Visual Studio 10.0\VC\include\stdio.h(723) : see declaration of 'fileno'
17> codeBlock.cpp
17>cmdgram.cpp(2067): warning C4065: switch statement contains 'default' but no 'case' labels
17>d:\resources\torque3d-master\my projects\full physx\buildfiles\visualstudio 2010\projects\cmdgram.cpp(3258): warning C4702: unreachable code
17> compiledEval.cpp
17> compiler.cpp
17> console.cpp
17> consoleDoc.cpp
17> consoleFunctions.cpp
17> consoleInternal.cpp
17> consoleLogger.cpp
17>../../../../../Engine/source/core/util/journal/journal.h(352): warning C4189: 'r' : local variable is initialized but not referenced
17> ..\..\..\..\..\Engine\source\console\consoleFunctions.cpp(1942) : see reference to function template instantiation 'void Journal::Read<bool>(T *)' being compiled
17> with
17> [
17> T=bool
17> ]
17>../../../../../Engine/source/core/util/journal/journal.h(352): warning C4189: 'r' : local variable is initialized but not referenced
17> ..\..\..\..\..\Engine\source\console\consoleFunctions.cpp(1950) : see reference to function template instantiation 'void Journal::Read<U32>(T *)' being compiled
17> with
17> [
17> T=U32
17> ]
17>../../../../../Engine/source/core/util/journal/journal.h(374): warning C4189: 'r' : local variable is initialized but not referenced
17> ..\..\..\..\..\Engine\source\console\consoleFunctions.cpp(2056) : see reference to function template instantiation 'void Journal::Write<bool>(const T
Firstly I wish you are all fine
My question is about problems when trying to compile torque
I've installed physx
it generates the solutions perfectly when I click generateprojects.bat
but problem comes when compiling
this is what comes
1>------ Build started: Project: tinyxml, Configuration: Release Win32 ------
2>------ Build started: Project: pcre, Configuration: Release Win32 ------
2> pcrecpp.cc
1> tinystr.cpp
2> pcre_scanner.cc
1> tinyxml.cpp
1> tinyxmlerror.cpp
2> pcre_stringpiece.cc
1> tinyxmlparser.cpp
2> pcre_chartables.c
2> pcre_compile.c
2> pcre_config.c
2> pcre_dfa_exec.c
1> tinyxml.vcxproj -> D:\Resources\Torque3D-master\My Projects\Full PhysX\buildFiles\VisualStudio 2010\projects\../../../../../Engine/lib//compiled/Release.Win32/tinyxml.lib
2> pcre_exec.c
3>------ Build started: Project: convexDecomp, Configuration: Release Win32 ------
2> pcre_fullinfo.c
2> pcre_get.c
3> NvConcavityVolume.cpp
3> NvConvexDecomposition.cpp
2> pcre_globals.c
2> pcre_info.c
3> NvFloatMath.cpp
2> pcre_maketables.c
2> pcre_newline.c
2> pcre_ord2utf8.c
2> pcre_refcount.c
2> pcre_study.c
3> NvMeshIslandGeneration.cpp
2> pcre_tables.c
2> pcre_try_flipped.c
2> pcre_ucp_searchfuncs.c
2> pcre_valid_utf8.c
2> pcre_version.c
2> pcre_xclass.c
3> NvRayCast.cpp
3> NvRemoveTjunctions.cpp
3> NvSplitMesh.cpp
3> NvStanHull.cpp
3> NvThreadConfig.cpp
3> wavefront.cpp
2> pcre.vcxproj -> D:\Resources\Torque3D-master\My Projects\Full PhysX\buildFiles\VisualStudio 2010\projects\../../../../../Engine/lib//compiled/Release.Win32/pcre.lib
3> convexDecomp.vcxproj -> D:\Resources\Torque3D-master\My Projects\Full PhysX\buildFiles\VisualStudio 2010\projects\../../../../../Engine/lib//compiled/Release.Win32/convexDecomp.lib
4>------ Build started: Project: zlib, Configuration: Release Win32 ------
4> adler32.c
4> compress.c
4> crc32.c
4> deflate.c
5>------ Build started: Project: libogg, Configuration: Release Win32 ------
4> gzio.c
4> infback.c
4> inffast.c
5> bitwise.c
4> inflate.c
5> framing.c
4> inftrees.c
4> trees.c
4> uncompr.c
4> zutil.c
5> libogg.vcxproj -> D:\Resources\Torque3D-master\My Projects\Full PhysX\buildFiles\VisualStudio 2010\projects\../../../../../Engine/lib//compiled/Release.Win32/libogg.lib
4> zlib.vcxproj -> D:\Resources\Torque3D-master\My Projects\Full PhysX\buildFiles\VisualStudio 2010\projects\../../../../../Engine/lib//compiled/Release.Win32/zlib.lib
6>------ Build started: Project: squish, Configuration: Release Win32 ------
6> alpha.cpp
6> clusterfit.cpp
6> colourblock.cpp
7>------ Build started: Project: libvorbis, Configuration: Release Win32 ------
6> colourfit.cpp
7> analysis.c
6> colourset.cpp
7> bitrate.c
6> maths.cpp
7> block.c
7> codebook.c
6> rangefit.cpp
6> singlecolourfit.cpp
6> squish.cpp
7> envelope.c
6> squishMath.cpp
6> squishOmp.cpp
7> floor0.c
7> floor1.c
7> info.c
7> lookup.c
7> lpc.c
7> lsp.c
7> mapping0.c
7> mdct.c
7> psy.c
7> registry.c
7> res0.c
7> sharedbook.c
7> smallft.c
6> squish.vcxproj -> D:\Resources\Torque3D-master\My Projects\Full PhysX\buildFiles\VisualStudio 2010\projects\../../../../../Engine/lib//compiled/Release.Win32/squish.lib
7> synthesis.c
7> vorbisenc.c
7> vorbisfile.c
8>------ Build started: Project: libtheora, Configuration: Release Win32 ------
7> window.c
8> cpu.c
8> apiwrapper.c
8> bitpack.c
8>..\..\..\..\..\Engine\lib\libtheora\lib\dec\bitpack.c(36): warning C4554: '>>' : check operator precedence for possible error; use parentheses to clarify precedence
8>..\..\..\..\..\Engine\lib\libtheora\lib\dec\bitpack.c(71): warning C4554: '<<' : check operator precedence for possible error; use parentheses to clarify precedence
8>..\..\..\..\..\Engine\lib\libtheora\lib\dec\bitpack.c(73): warning C4554: '<<' : check operator precedence for possible error; use parentheses to clarify precedence
8>..\..\..\..\..\Engine\lib\libtheora\lib\dec\bitpack.c(75): warning C4554: '<<' : check operator precedence for possible error; use parentheses to clarify precedence
8>..\..\..\..\..\Engine\lib\libtheora\lib\dec\bitpack.c(78): warning C4554: '>>' : check operator precedence for possible error; use parentheses to clarify precedence
8>..\..\..\..\..\Engine\lib\libtheora\lib\dec\bitpack.c(82): warning C4554: '>>' : check operator precedence for possible error; use parentheses to clarify precedence
8>..\..\..\..\..\Engine\lib\libtheora\lib\dec\bitpack.c(99): warning C4554: '>>' : check operator precedence for possible error; use parentheses to clarify precedence
8>..\..\..\..\..\Engine\lib\libtheora\lib\dec\bitpack.c(112): warning C4554: '>>' : check operator precedence for possible error; use parentheses to clarify precedence
8> decapiwrapper.c
8> decinfo.c
8> decode.c
8> dequant.c
8> fragment.c
8> huffdec.c
8> idct.c
8> info.c
8>..\..\..\..\..\Engine\lib\libtheora\lib\dec\idct.c(236): warning C4554: '>>' : check operator precedence for possible error; use parentheses to clarify precedence
8>..\..\..\..\..\Engine\lib\libtheora\lib\dec\idct.c(267): warning C4554: '>>' : check operator precedence for possible error; use parentheses to clarify precedence
8> internal.c
8> quant.c
8> state.c
8> mmxfrag.c
8> mmxidct.c
8> mmxloopfilter.c
8> mmxstate.c
8> x86state.c
8> blockmap.c
8> dct.c
8> dct_decode.c
8> dct_encode.c
8> dsp.c
8> encapiwrapper.c
8>..\..\..\..\..\Engine\lib\libtheora\lib\enc\encapiwrapper.c(1019): warning C4018: '<' : signed/unsigned mismatch
8>..\..\..\..\..\Engine\lib\libtheora\lib\enc\encapiwrapper.c(1030): warning C4018: '<' : signed/unsigned mismatch
8>..\..\..\..\..\Engine\lib\libtheora\lib\enc\encapiwrapper.c(1031): warning C4018: '<' : signed/unsigned mismatch
8>..\..\..\..\..\Engine\lib\libtheora\lib\enc\encapiwrapper.c(1037): warning C4018: '<' : signed/unsigned mismatch
8>..\..\..\..\..\Engine\lib\libtheora\lib\enc\encapiwrapper.c(1038): warning C4018: '<' : signed/unsigned mismatch
8>..\..\..\..\..\Engine\lib\libtheora\lib\enc\encapiwrapper.c(1040): warning C4018: '<' : signed/unsigned mismatch
8>..\..\..\..\..\Engine\lib\libtheora\lib\enc\encapiwrapper.c(1094): warning C4018: '>' : signed/unsigned mismatch
8>..\..\..\..\..\Engine\lib\libtheora\lib\enc\encapiwrapper.c(1094): warning C4018: '>' : signed/unsigned mismatch
8> encode.c
8> encoder_huffman.c
8> encoder_idct.c
8> encoder_quant.c
8> encoder_toplevel.c
8> frarray.c
8> frinit.c
8> mcomp.c
8> misc_common.c
8> pb.c
8> pp.c
8> reconstruct.c
8> scan.c
8> dsp_mmx.c
8> fdct_mmx.c
8> recon_mmx.c
8> libtheora.vcxproj -> D:\Resources\Torque3D-master\My Projects\Full PhysX\buildFiles\VisualStudio 2010\projects\../../../../../Engine/lib//compiled/Release.Win32/libtheora.lib
9>------ Build started: Project: opcode, Configuration: Release Win32 ------
9> Opcode.cpp
9> OPC_AABBCollider.cpp
9> Using OPCODE
9> Using OPCODE
9> Compiling on Windows...
9> Compiling with VC ...
9> Compiling on Windows...
9> Compiling with VC ...
9> OPC_AABBTree.cpp
9> Using OPCODE
9> Compiling on Windows...
9> Compiling with VC ...
9> OPC_BaseModel.cpp
9> Using OPCODE
9> Compiling on Windows...
9> Compiling with VC ...
9> OPC_BoxPruning.cpp
9> Using OPCODE
9> OPC_Collider.cpp
9> Compiling on Windows...
9> Compiling with VC ...
9> Using OPCODE
9> Compiling on Windows...
9> Compiling with VC ...
9> OPC_Common.cpp
9> Using OPCODE
9> Compiling on Windows...
9> Compiling with VC ...
9> OPC_HybridModel.cpp
9> Using OPCODE
9> Compiling on Windows...
9> Compiling with VC ...
9> OPC_LSSCollider.cpp
9> Using OPCODE
9> Compiling on Windows...
9> Compiling with VC ...
9> OPC_MeshInterface.cpp
9> Using OPCODE
9> Compiling on Windows...
9> Compiling with VC ...
9> OPC_Model.cpp
9> Using OPCODE
9> Compiling on Windows...
9> Compiling with VC ...
9> OPC_OBBCollider.cpp
9> Using OPCODE
9> OPC_OptimizedTree.cpp
9> Compiling on Windows...
9> Compiling with VC ...
9> Using OPCODE
9> Compiling on Windows...
9> Compiling with VC ...
9> OPC_Picking.cpp
9> Using OPCODE
9> Compiling on Windows...
9> Compiling with VC ...
9> OPC_PlanesCollider.cpp
9> Using OPCODE
9> Compiling on Windows...
9> Compiling with VC ...
9> OPC_RayCollider.cpp
9> Using OPCODE
9> Compiling on Windows...
9> Compiling with VC ...
9> OPC_SphereCollider.cpp
9> Using OPCODE
9> Compiling on Windows...
9> Compiling with VC ...
9> OPC_SweepAndPrune.cpp
9> Using OPCODE
9> Compiling on Windows...
9> Compiling with VC ...
9> OPC_TreeBuilders.cpp
9> Using OPCODE
9> Compiling on Windows...
9> Compiling with VC ...
9> OPC_TreeCollider.cpp
9> Using OPCODE
9> Compiling on Windows...
9> Compiling with VC ...
9> OPC_VolumeCollider.cpp
9> Using OPCODE
9> Compiling on Windows...
9> Compiling with VC ...
9> IceAABB.cpp
9> Using OPCODE
9> Compiling on Windows...
9> Compiling with VC ...
9> IceContainer.cpp
9> Using OPCODE
9> IceHPoint.cpp
9> Using OPCODE
9> Compiling on Windows...
9> Compiling with VC ...
9> Compiling on Windows...
9> Compiling with VC ...
9> IceIndexedTriangle.cpp
9> IceMatrix3x3.cpp
9> Using OPCODE
9> Using OPCODE
9> Compiling on Windows...
9> Compiling with VC ...
9> Compiling on Windows...
9> Compiling with VC ...
9> IceMatrix4x4.cpp
9> Using OPCODE
9> Compiling on Windows...
9> Compiling with VC ...
9> IceOBB.cpp
9> Using OPCODE
9> Compiling on Windows...
9> Compiling with VC ...
9> IcePlane.cpp
9> Using OPCODE
9> Compiling on Windows...
9> Compiling with VC ...
9> IcePoint.cpp
9> IceRandom.cpp
9> Using OPCODE
9> Using OPCODE
9> Compiling on Windows...
9> Compiling with VC ...
9> Compiling on Windows...
9> Compiling with VC ...
9> IceRay.cpp
9> IceRevisitedRadix.cpp
9> Using OPCODE
9> Using OPCODE
9> Compiling on Windows...
9> Compiling with VC ...
9> Compiling on Windows...
9> Compiling with VC ...
9> IceSegment.cpp
9> Using OPCODE
9> Compiling on Windows...
9> Compiling with VC ...
9> IceTriangle.cpp
9> Using OPCODE
9> Compiling on Windows...
9> Compiling with VC ...
9> IceUtils.cpp
9> Using OPCODE
9> Compiling on Windows...
9> Compiling with VC ...
7>lookup.obj : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library
7> libvorbis.vcxproj -> D:\Resources\Torque3D-master\My Projects\Full PhysX\buildFiles\VisualStudio 2010\projects\../../../../../Engine/lib//compiled/Release.Win32/libvorbis.lib
9>OPC_Picking.obj : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library
9>OPC_Common.obj : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library
9> opcode.vcxproj -> D:\Resources\Torque3D-master\My Projects\Full PhysX\buildFiles\VisualStudio 2010\projects\../../../../../Engine/lib//compiled/Release.Win32/opcode.lib
10>------ Build started: Project: lungif, Configuration: Release Win32 ------
11>------ Build started: Project: lpng, Configuration: Release Win32 ------
10> dgif_lib.c
10> gifalloc.c
10> gif_err.c
11> png.c
11> pngerror.c
11> pnggccrd.c
11> pngget.c
11> pngmem.c
11> pngpread.c
10> lungif.vcxproj -> D:\Resources\Torque3D-master\My Projects\Full PhysX\buildFiles\VisualStudio 2010\projects\../../../../../Engine/lib//compiled/Release.Win32/lungif.lib
11> pngread.c
12>------ Build started: Project: lmng, Configuration: Release Win32 ------
11> pngrio.c
11> pngrtran.c
12> libmng_callback_xs.c
12> libmng_chunk_descr.c
11> pngrutil.c
11> pngset.c
11> pngtrans.c
11> pngvcrd.c
11> pngwio.c
11> pngwrite.c
12> libmng_chunk_io.c
12> libmng_chunk_prc.c
11> pngwtran.c
11> pngwutil.c
12> libmng_chunk_xs.c
12> libmng_cms.c
12> libmng_display.c
12> libmng_dither.c
11> lpng.vcxproj -> D:\Resources\Torque3D-master\My Projects\Full PhysX\buildFiles\VisualStudio 2010\projects\../../../../../Engine/lib//compiled/Release.Win32/lpng.lib
12> libmng_error.c
12> libmng_filter.c
12> libmng_hlapi.c
12> libmng_jpeg.c
12> libmng_object_prc.c
12> libmng_pixels.c
13>------ Build started: Project: ljpeg, Configuration: Release Win32 ------
12> libmng_prop_xs.c
13> jcapimin.c
13> jcapistd.c
12> libmng_read.c
13> jccoefct.c
12> libmng_trace.c
13> jccolor.c
12> libmng_write.c
13> jcdctmgr.c
13> jchuff.c
12> libmng_zlib.c
13> jcinit.c
13> jcmainct.c
13> jcmarker.c
13> jcmaster.c
13> jcomapi.c
13> jcparam.c
12> lmng.vcxproj -> D:\Resources\Torque3D-master\My Projects\Full PhysX\buildFiles\VisualStudio 2010\projects\../../../../../Engine/lib//compiled/Release.Win32/lmng.lib
13> jcphuff.c
13> jcprepct.c
13> jcsample.c
13> jctrans.c
14>------ Build started: Project: collada_dom, Configuration: Release Win32 ------
13> jdapimin.c
13> jdapistd.c
13> jdatadst.c
13> jdatasrc.c
13> jdcoefct.c
13> jdcolor.c
13> jddctmgr.c
13> jdhuff.c
14> domAccessor.cpp
13> jdinput.c
14> domAnimation.cpp
13> jdmainct.c
13> jdmarker.c
13> jdmaster.c
13> jdmerge.c
13> jdphuff.c
13> jdpostct.c
13> jdsample.c
13> jdtrans.c
13> jerror.c
13> jfdctflt.c
13> jfdctfst.c
13> jfdctint.c
13> jidctflt.c
13> jidctfst.c
13> jidctint.c
13> jidctred.c
13> jmemmgr.c
13> jmemnobs.c
13> jquant1.c
13> jquant2.c
13> jutils.c
13> ljpeg.vcxproj -> D:\Resources\Torque3D-master\My Projects\Full PhysX\buildFiles\VisualStudio 2010\projects\../../../../../Engine/lib//compiled/Release.Win32/ljpeg.lib
15>------ Build started: Project: nxCharacter, Configuration: Release Win32 ------
15> BoxController.cpp
15> CapsuleController.cpp
15> CCTDebugRenderer.cpp
15> CharacterController.cpp
15> CharacterControllerCallbacks.cpp
15> CharacterControllerManager.cpp
15> Controller.cpp
15> NxCharacter.cpp
15> SweptBox.cpp
15> SweptCapsule.cpp
15> SweptVolume.cpp
15> nxCharacter.vcxproj -> D:\Resources\Torque3D-master\My Projects\Full PhysX\buildFiles\VisualStudio 2010\projects\../../../../../Engine/lib//compiled/Release.Win32/nxCharacter.lib
16>------ Build started: Project: nxuStream, Configuration: Release Win32 ------
16> NXU_Asc2Bin.cpp
16> NXU_ColladaExport.cpp
16> NXU_ColladaImport.cpp
16> NXU_cooking.cpp
16> NXU_customcopy.cpp
16> NXU_File.cpp
16> NXU_Geometry.cpp
16> NXU_GraphicsMesh.cpp
16> NXU_helper.cpp
16> NXU_hull.cpp
16> NXU_PhysicsExport.cpp
14> domAnimation_clip.cpp
16> NXU_PhysicsInstantiator.cpp
14> domAsset.cpp
14> domBind_material.cpp
16> NXU_ScaledCopy.cpp
14> domBool_array.cpp
14> domBox.cpp
14> domCamera.cpp
16> NXU_schema.cpp
16> NXU_SchemaStream.cpp
14> domCapsule.cpp
14> domCg_connect_param.cpp
14> domCg_newarray_type.cpp
14> domCg_newparam.cpp
16> NXU_Streaming.cpp
16> NXU_string.cpp
16> NXU_tinystr.cpp
16> NXU_tinyxml.cpp
16> NXU_tinyxmlerror.cpp
16> NXU_tinyxmlparser.cpp
14> domCg_param_type.cpp
16> nxuStream.vcxproj -> D:\Resources\Torque3D-master\My Projects\Full PhysX\buildFiles\VisualStudio 2010\projects\../../../../../Engine/lib//compiled/Release.Win32/nxuStream.lib
14> domCg_sampler1D.cpp
14> domCg_sampler2D.cpp
14> domCg_sampler3D.cpp
14> domCg_samplerCUBE.cpp
14> domCg_samplerDEPTH.cpp
14> domCg_samplerRECT.cpp
14> domCg_setarray_type.cpp
14> domCg_setparam.cpp
14> domCg_setparam_simple.cpp
14> domCg_setuser_type.cpp
14> domCg_surface_type.cpp
14> domChannel.cpp
14> domCOLLADA.cpp
14> domCommon_color_or_texture_type.cpp
14> domCommon_float_or_param_type.cpp
14> domCommon_newparam_type.cpp
14> domCommon_transparent_type.cpp
14> domConstants.cpp
14> domController.cpp
14> domConvex_mesh.cpp
14> domCylinder.cpp
14> domEffect.cpp
14> domEllipsoid.cpp
14> domExtra.cpp
14> domFloat_array.cpp
14> domForce_field.cpp
14> domFx_annotate_common.cpp
14> domFx_annotate_type_common.cpp
14> domFx_basic_type_common.cpp
14> domFx_clearcolor_common.cpp
14> domFx_cleardepth_common.cpp
14> domFx_clearstencil_common.cpp
14> domFx_code_profile.cpp
14> domFx_colortarget_common.cpp
14> domFx_depthtarget_common.cpp
14> domFx_include_common.cpp
14> domFx_newparam_common.cpp
14> domFx_profile_abstract.cpp
14> domFx_sampler1D_common.cpp
14> domFx_sampler2D_common.cpp
14> domFx_sampler3D_common.cpp
14> domFx_samplerCUBE_common.cpp
14> domFx_samplerDEPTH_common.cpp
14> domFx_samplerRECT_common.cpp
14> domFx_stenciltarget_common.cpp
14> domFx_surface_common.cpp
14> domFx_surface_format_hint_common.cpp
14> domFx_surface_init_common.cpp
14> domFx_surface_init_cube_common.cpp
14> domFx_surface_init_from_common.cpp
14> domFx_surface_init_planar_common.cpp
14> domFx_surface_init_volume_common.cpp
14> domGeometry.cpp
14> domGles_basic_type_common.cpp
14> domGles_newparam.cpp
14> domGles_pipeline_settings.cpp
14> domGles_sampler_state.cpp
14> domGles_texcombiner_argumentAlpha_type.cpp
14> domGles_texcombiner_argumentRGB_type.cpp
14> domGles_texcombiner_commandAlpha_type.cpp
14> domGles_texcombiner_commandRGB_type.cpp
14> domGles_texcombiner_command_type.cpp
14> domGles_texenv_command_type.cpp
14> domGles_texture_constant_type.cpp
14> domGles_texture_pipeline.cpp
14> domGles_texture_unit.cpp
14> domGlsl_newarray_type.cpp
14> domGlsl_newparam.cpp
14> domGlsl_param_type.cpp
14> domGlsl_setarray_type.cpp
14> domGlsl_setparam.cpp
14> domGlsl_setparam_simple.cpp
14> domGlsl_surface_type.cpp
14> domGl_hook_abstract.cpp
14> domGl_pipeline_settings.cpp
14> domGl_sampler1D.cpp
14> domGl_sampler2D.cpp
14> domGl_sampler3D.cpp
14> domGl_samplerCUBE.cpp
14> domGl_samplerDEPTH.cpp
14> domGl_samplerRECT.cpp
14> domIDREF_array.cpp
14> domImage.cpp
14> domInputGlobal.cpp
14> domInputLocal.cpp
14> domInputLocalOffset.cpp
14> domInstanceWithExtra.cpp
14> domInstance_camera.cpp
14> domInstance_controller.cpp
14> domInstance_effect.cpp
14> domInstance_force_field.cpp
14> domInstance_geometry.cpp
14> domInstance_light.cpp
14> domInstance_material.cpp
14> domInstance_node.cpp
14> domInstance_physics_material.cpp
14> domInstance_physics_model.cpp
14> domInstance_rigid_body.cpp
14> domInstance_rigid_constraint.cpp
14> domInt_array.cpp
14> domLibrary_animations.cpp
14> domLibrary_animation_clips.cpp
14> domLibrary_cameras.cpp
14> domLibrary_controllers.cpp
14> domLibrary_effects.cpp
14> domLibrary_force_fields.cpp
14> domLibrary_geometries.cpp
14> domLibrary_images.cpp
14> domLibrary_lights.cpp
14> domLibrary_materials.cpp
14> domLibrary_nodes.cpp
14> domLibrary_physics_materials.cpp
14> domLibrary_physics_models.cpp
14> domLibrary_physics_scenes.cpp
14> domLibrary_visual_scenes.cpp
14> domLight.cpp
14> domLines.cpp
14> domLinestrips.cpp
14> domLookat.cpp
14> domMaterial.cpp
14> domMatrix.cpp
14> domMesh.cpp
14> domMorph.cpp
14> domName_array.cpp
14> domNode.cpp
14> domP.cpp
14> domParam.cpp
14> domPhysics_material.cpp
14> domPhysics_model.cpp
14> domPhysics_scene.cpp
14> domPlane.cpp
14> domPolygons.cpp
14> domPolylist.cpp
14> domProfile_CG.cpp
14> domProfile_COMMON.cpp
14> domProfile_GLES.cpp
14> domProfile_GLSL.cpp
14> domRigid_body.cpp
14> domRigid_constraint.cpp
14> domRotate.cpp
14> domSampler.cpp
14> domScale.cpp
14> domSkew.cpp
14> domSkin.cpp
14> domSource.cpp
14> domSphere.cpp
14> domSpline.cpp
14> domTapered_capsule.cpp
14> domTapered_cylinder.cpp
14> domTargetableFloat.cpp
14> domTargetableFloat3.cpp
14> domTechnique.cpp
14> domTranslate.cpp
14> domTriangles.cpp
14> domTrifans.cpp
14> domTristrips.cpp
14> domTypes.cpp
14> domVertices.cpp
14> domVisual_scene.cpp
14> dae.cpp
14> daeArray.cpp
14> daeAtomicType.cpp
14> daeDatabase.cpp
14> daeDocument.cpp
14> daeDom.cpp
14> daeElement.cpp
14> daeError.cpp
14> daeErrorHandler.cpp
14> daeIDRef.cpp
14> daeIOPluginCommon.cpp
14> daeMemorySystem.cpp
14> daeMetaAny.cpp
14> daeMetaAttribute.cpp
14> daeMetaChoice.cpp
14> daeMetaCMPolicy.cpp
14> daeMetaElement.cpp
14> daeMetaElementAttribute.cpp
14> daeMetaGroup.cpp
14> daeMetaSequence.cpp
14> daeRawResolver.cpp
14> daeRefCountedObj.cpp
14> daeSIDResolver.cpp
14> daeStandardURIResolver.cpp
14> daeStringRef.cpp
14> daeStringTable.cpp
14> daeTinyXMLPlugin.cpp
14> daeURI.cpp
14> daeUtils.cpp
14> domAny.cpp
14> daeLIBXMLPlugin.cpp
14> daeSTLDatabase.cpp
14> stdErrPlugin.cpp
14> collada_dom.vcxproj -> D:\Resources\Torque3D-master\My Projects\Full PhysX\buildFiles\VisualStudio 2010\projects\../../../../../Engine/lib//compiled/Release.Win32/collada_dom.lib
17>------ Build started: Project: Full PhysX DLL, Configuration: Release Win32 ------
17> Performing Custom Build Tools
17> Performing Custom Build Tools
17> Performing Custom Build Tools
17> Performing Custom Build Tools
17> aiClient.cpp
17> aiConnection.cpp
17> aiPlayer.cpp
17> camera.cpp
17> cameraSpline.cpp
17> containerQuery.cpp
17> convexShape.cpp
17> debris.cpp
17> gameFunctions.cpp
17> gameTSCtrl.cpp
17> groundPlane.cpp
17> guiMaterialPreview.cpp
17> guiNoMouseCtrl.cpp
17> guiObjectView.cpp
17> item.cpp
17> levelInfo.cpp
17> lightAnimData.cpp
17> lightBase.cpp
17> lightDescription.cpp
17> lightFlareData.cpp
17> missionArea.cpp
17> missionMarker.cpp
17> occlusionVolume.cpp
17> pathCamera.cpp
17> physicalZone.cpp
17> player.cpp
17> pointLight.cpp
17> portal.cpp
17> prefab.cpp
17> projectile.cpp
17> proximityMine.cpp
17> rigid.cpp
17> rigidShape.cpp
17> scopeAlwaysShape.cpp
17> shapeBase.cpp
17> shapeCollision.cpp
17> shapeImage.cpp
17> spotLight.cpp
17> staticShape.cpp
17> trigger.cpp
17> tsStatic.cpp
17> zone.cpp
17> decalData.cpp
17> decalDataFile.cpp
17> decalInstance.cpp
17> decalManager.cpp
17> decalSphere.cpp
17> renderMeshExample.cpp
17> renderObjectExample.cpp
17> renderShapeExample.cpp
17> guiClockHud.cpp
17> guiCrossHairHud.cpp
17> guiHealthBarHud.cpp
17> guiShapeNameHud.cpp
17> cameraFXMgr.cpp
17> explosion.cpp
17> fxFoliageReplicator.cpp
17> fxShapeReplicator.cpp
17> groundCover.cpp
17> lightning.cpp
17> particle.cpp
17> particleEmitter.cpp
17> particleEmitterNode.cpp
17> precipitation.cpp
17> splash.cpp
17> windEmitter.cpp
17> gameBase.cpp
17> gameConnection.cpp
17> gameConnectionEvents.cpp
17> gameProcess.cpp
17> moveList.cpp
17> moveManager.cpp
17> processList.cpp
17> tickCache.cpp
17> stdGameProcess.cpp
17> stdMoveList.cpp
17> physicsBody.cpp
17> physicsDebris.cpp
17> physicsEvents.cpp
17> physicsForce.cpp
17> physicsObject.cpp
17> physicsPlayer.cpp
17> physicsPlugin.cpp
17> physicsShape.cpp
17> physicsUserData.cpp
17> physicsWorld.cpp
17> pxBody.cpp
17> pxCloth.cpp
17> pxCollision.cpp
17> pxContactReporter.cpp
17> pxFluid.cpp
17> pxMaterial.cpp
17> pxMultiActor.cpp
17> pxPlayer.cpp
17> pxPlugin.cpp
17> pxStream.cpp
17> pxUtils.cpp
17> pxWorld.cpp
17> sfx3DWorld.cpp
17> sfxEmitter.cpp
17> sfxSpace.cpp
17>../../../../../Engine/source/sfx/sfxWorld.h(305): warning C4189: 'ambience' : local variable is initialized but not referenced
17> ../../../../../Engine/source/sfx/sfxWorld.h(263) : while compiling class template member function 'void SFXWorld<NUM_DIMENSIONS,Object>::update(void)'
17> with
17> [
17> NUM_DIMENSIONS=3,
17> Object=SFX3DObject *
17> ]
17> ../../../../../Engine/source/T3D/sfx/sfx3DWorld.h(90) : see reference to class template instantiation 'SFXWorld<NUM_DIMENSIONS,Object>' being compiled
17> with
17> [
17> NUM_DIMENSIONS=3,
17> Object=SFX3DObject *
17> ]
17> aiTurretShape.cpp
17> turretShape.cpp
17> flyingVehicle.cpp
17> guiSpeedometer.cpp
17> hoverVehicle.cpp
17> vehicle.cpp
17> vehicleBlocker.cpp
17> wheeledVehicle.cpp
17> badWordFilter.cpp
17> banList.cpp
17> game.cpp
17> mainLoop.cpp
17> version.cpp
17> httpObject.cpp
17> net.cpp
17> netTest.cpp
17> serverQuery.cpp
17> tcpObject.cpp
17> cinterface.cpp
17> c_consoleInterface.cpp
17> c_scripting.cpp
17> abstractPolyList.cpp
17> boxConvex.cpp
17> clippedPolyList.cpp
17> concretePolyList.cpp
17> convex.cpp
17> depthSortList.cpp
17> earlyOutPolyList.cpp
17> extrudedPolyList.cpp
17> gjk.cpp
17> optimizedPolyList.cpp
17> planeExtractor.cpp
17> polytope.cpp
17> vertexPolyList.cpp
17> componentInterface.cpp
17> dynamicConsoleMethodComponent.cpp
17> moreAdvancedComponent.cpp
17> simComponent.cpp
17> simpleComponent.cpp
17> arrayObject.cpp
17> astAlloc.cpp
17> astNodes.cpp
17> cmdgram.cpp
17> CMDscan.cpp
17>CMDscan.cpp(1913): warning C4996: 'fileno': The POSIX name for this item is deprecated. Instead, use the ISO C conformant name: _fileno. See online help for details.
17> C:\Program Files\Microsoft Visual Studio 10.0\VC\include\stdio.h(723) : see declaration of 'fileno'
17> codeBlock.cpp
17>cmdgram.cpp(2067): warning C4065: switch statement contains 'default' but no 'case' labels
17>d:\resources\torque3d-master\my projects\full physx\buildfiles\visualstudio 2010\projects\cmdgram.cpp(3258): warning C4702: unreachable code
17> compiledEval.cpp
17> compiler.cpp
17> console.cpp
17> consoleDoc.cpp
17> consoleFunctions.cpp
17> consoleInternal.cpp
17> consoleLogger.cpp
17>../../../../../Engine/source/core/util/journal/journal.h(352): warning C4189: 'r' : local variable is initialized but not referenced
17> ..\..\..\..\..\Engine\source\console\consoleFunctions.cpp(1942) : see reference to function template instantiation 'void Journal::Read<bool>(T *)' being compiled
17> with
17> [
17> T=bool
17> ]
17>../../../../../Engine/source/core/util/journal/journal.h(352): warning C4189: 'r' : local variable is initialized but not referenced
17> ..\..\..\..\..\Engine\source\console\consoleFunctions.cpp(1950) : see reference to function template instantiation 'void Journal::Read<U32>(T *)' being compiled
17> with
17> [
17> T=U32
17> ]
17>../../../../../Engine/source/core/util/journal/journal.h(374): warning C4189: 'r' : local variable is initialized but not referenced
17> ..\..\..\..\..\Engine\source\console\consoleFunctions.cpp(2056) : see reference to function template instantiation 'void Journal::Write<bool>(const T
About the author
#2
12/22/2012 (1:29 pm)
Yeah, I don't see an error, just some warnings that won't stop it from building.
Associate David Wyand
Gnometech Inc.
Thanks!
- Dave