Game Development Community

Committee Meeting Notes: 12/11/2012

by David Wyand · in Torque 3D Beginner · 12/17/2012 (9:25 am) · 3 replies

Old Business
  1. Build Server - On hold for now until Scott's time becomes available.
  2. QA testing for the next release is going well. Linux dedicated server is crashing the Windows client. David is working on a solution. Once this is cleared up testing may continue.
  3. FPS Tutorial changes are still pending.
  4. TorqueScript reference docs will still be updated for the next release and merged into Torque3D-Documentation.
  5. Roadmap will be presented to community following the next release of Torque 3D.
  6. Template Cleanup: Mike has done the bulk of the changes for the FPS Template. Everything has been moved from "core" except for those that have hard coded paths in the source code (those changes to come). Tools still needs to be updated to look for images outside of core.
  7. Project Manager roadmap will be discussed following the next release of Torque 3D.
  8. Shader Improvements: Ron has been working on these. The underwater caustics is close to being final. Motion blur is being tweaked. We discussed a Material class based wetness solution as a more practical approach. Ron is also looking into updating the PostFX user interface.
  9. Marketing Video: Ron is working on a design doc for this.
  10. Dave will talk with Daniel about the recast resource and his availability.
New Business
None

About the author

A long time Associate of the GarageGames' community and author of the Torque 3D Game Development Cookbook. Buy it today from Packt Publishing!


#1
12/17/2012 (11:14 am)
Motion blur? :3 Haven't heard about this before! Awesome!
Updating the PostFX user interface would be nice!
Nice to see some roadmaps being released!
Good to hear Linux dedicated server is getting QA'ed!
Good job guys :)
#2
12/17/2012 (12:55 pm)
I don't need motion blur - beer and old age do all of that for me....
#3
12/17/2012 (1:14 pm)
Heck, you don't even need motion at all when the room spins.

And finally people are doing something real about wetness :)