Game Development Community

Been away for a long time, Confused on new stuff! Help!

by Michael Flynn · in General Discussion · 12/01/2012 (9:10 pm) · 5 replies

Hey everyone!!

I'v been away for some months and not checking on here any, now I'v come back and find I'm lost!
Can someone Please explain to me what has changed? I'v got a Torque Paid 1.2 Licence but I read that now Torque is open source and part of M.I.T.????

Someone please explain whats happened, do I need new software, and do I have to pay to upgrade or something or is it now free to everyone??

Thanks to all who comment!!

Mike

#1
12/01/2012 (9:37 pm)
This FAQ blog from September should answer most questions you might have about the MIT release. The quick version is yes it's free to everyone now under MIT. All future versions will be available from our GitHub repo, the link to which is on the T3D product page.
#2
06/21/2013 (8:33 pm)
I'v gotten it 2 times (download) but after it extracts I can't do
anything with it. Looks like the "install" package is a little short
compared to the 1.2V paid.

Unless I am just not understanding it....

#3
06/21/2013 (9:19 pm)
There should be the usual Torque 3D folder structure. You now have to download the project manager (used to be called the Toolkit) separately. Welcome to the new T3D!
#4
06/21/2013 (10:02 pm)
Well, I'll have to see. I'm interested in the new improvements, but I like my paid version too. lol. Not that I do anything with it...


I'll try it out n see what it looks like.

Thanks!
Mike
#5
06/23/2013 (9:18 am)
There are download links in the readme to the Pre-compiled zip file which includes the engine, docs and the Project Manager. That way you don't have to mess with Qt. You will notice some difference right off the bat since the ToolBox has been discontinued and the Project Manager tool has replaced it. The Project Manager is more focused in its purpose than the Toolbox was. The PhysX templates were removed in the last update as the Project Manager now enables or disables those modules.

Honestly, unless a user has an in-development game they started under 1.2 there's no reason not to switch. The MIT license is far more permissive the license we released 1.2 under and the engine has seen a bunch of improvements since then.