Game Development Community

Mountain Lion Retina

by Nathan Kelley · in iTorque 2D · 11/26/2012 (9:10 pm) · 4 replies

I seem to have a problem with fullscreen on a mac book pro retina.

Fatal-ISV: (/Applications/Torque/Torque2D_1_7_6/engine/compilers/Xcode(Trial)/../../source/platformMacCarb/macCarbOGLVideo.cc @ 556)

We could not create a valid AGL rendering context.

I currently am using the demo version. I was hoping there was a solution to this before I purchase.

Sorry I think this is in the wrong area. This is for Torque 2d

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#1
11/27/2012 (11:07 am)
@Nathan - We are right in the middle of rewriting the OS X layer for Torque 2D / iTorque 2D. All Carbon and AGL is going away. We just started on the graphics side before Thanksgiving, so we will be implementing the new OpenGL code and graphic display.
#2
11/27/2012 (11:51 am)
@Nathan - Blog about OS X. I know it does not help you immediately, but the blog covers what we are attempting to do. The only proper path is to remove all Carbon code and replace it with Cocoa.
#3
11/27/2012 (11:54 am)
Yea Im looking for iphone 5 and retina support. I will continue to develop in the mean time and go pro when the new support is added.
#4
11/27/2012 (12:09 pm)
@Nathan - Yeah, OS X is the biggest part of our platform work, but not the only piece. The platform work includes cleaning up general code, fixing anything we break on Windows, and then updating the iOS side of the engine to be compatible with all current iOS devices, which includes iPhone 5.