Game Development Community

Committee Meeting Notes: 11/12/2012

by Scott Burns · in Torque 3D Beginner · 11/19/2012 (9:43 am) · 3 replies

Old Business

  1. CSA - Signing procedure up on the wiki
  2. Build server - Still in progress
  3. Next Release - QA Plan drafted, working out schedule with QA
  4. FPS Tutorial - FPS Tutorial package will need to be updated as well as the documentation
  5. Docs
    • Auto Generation of new docs - Dave to sync up with Mich
    • HTML docs to be updated
  6. Binaries need to be removed from development branch
  7. Roadmap - Report from Ron on the 26th with the specifics of the roadmap

New Business

  1. Template Cleanup
    • Barebones Template - Nothing more than a camera in the scene
    • New Starter Template - no weapons, basic character actions
    • FPS Template - More or less Full renamed
    • Directory - Cleanup Core gui files
    • Michael to update doc with specifics of the new templates and core files that need to be cleaned up

#1
11/19/2012 (12:53 pm)
I have a request relating to templates. Can we somehow manage to have one copy of each script file in the repository, not three or four? Both for size reasons and so that if we want to make changes to the scripts, we only have to make them once! This applies especially to the tools directory and the core directory (if it's not being removed) which are literally identical in each template.
#2
11/20/2012 (12:58 pm)
I think it would be useful for new people to Torque3D if you put in a few more basic templates such as:-

RTS_tutorial
TorqueTactics

and any other ones out there, just to show at the start that Torque isn't just for FPS's

Maybe have a Templates download branch?
#3
11/21/2012 (1:36 am)
I also have a suggestion:

Could we separate the art data to a different repo? So that the downloads for the actual source becomes smaller? Because I imagine the graphics etc.. is better served to be downloaded separately. Not to mention it saves bandwidth for the bandwidth challenged people :).

Just a thought.