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Urban Art Pack - Buildings question

by CoderT · in General Add-On Discussion · 11/19/2012 (3:46 am) · 8 replies

Hi,

I bought the "GarageGames Urban Art Pack - Buildings" a while ago.

When I started using it it turns out that most of the walls of the buildings are seethrough/invisible from one side and inside the walls are invisible completely and you can't tell where you're walking (in turns of a hallway or something).
Also the stairs you can walk straight through instead of walking up.

Is there some way to fix this?

I must say I am quite disappointed having bought it.


Thanks.

#1
11/19/2012 (7:42 am)
Try going into the material editor, after selecting the building within the World Editor, and change the texture to double sided. See if that helps.

Failing that it could be a graphics driver issue?
#2
11/19/2012 (9:48 am)
We didn't see anything like that when we tested the pack. You're also the first person to report it, so I'm not sure what is happening on your machine. What is your video card and driver version?

You need to ensure that the buildings' collision is set to visible object.
#3
11/19/2012 (10:01 am)
The Pack has 10 exterior only buildings and 5 Interiors. The Interiors are modeled and textured and include a collision Mesh.
Hitting the Double sided option will only show the texture on both sides of the geometry.
Without the collision mesh active, you will walk through the geometry.
media.use.com/images/s_1/dcbb0f3b764bf1898e73.jpg

One of the interiors probably looks like this in the game:
media.use.com/images/s_1/d40aa1de26c505d9323b.jpg
But it includes a collision mesh that is separate from the exterior.
If your loading the *.dae file then the details of this are transparent. You'll only need to check the collision option.




#4
11/19/2012 (10:06 am)
Well I changed it to "visible mesh" for the decals but that doesn't change anything. It remains the same.

The collision mesh is of course active by default.

And they still are visible only from one side.

And I meant the ones that are exterior have the same problem. You can look through it and the inside walls if any are invisible.

Drivers are always updated to the latest.
#5
11/19/2012 (11:02 am)
As Jules and D.M.B pointed out initially, it could be the graphics card and drivers.
The same issue was presented here in this thread:
www.garagegames.com/community/forums/viewthread/132369

The possible fix is to check the DirectX drivers or try an older driver with your card.

I am curious if you have any collision with the buildings that are not showing textures.
Have you pressed the (~) Tilde key to examine any red text in the console?
There may be clues in there for you to check on.
#6
11/20/2012 (5:19 am)
I tried it on several machines, with different driver versions also but no luck.

From the console I could get this:

Bases on the folder structure it must relate to the buildings I guess.
#7
11/20/2012 (2:55 pm)
CoderT, all the packs come with instructions for installations and when they are installed in the correct way, there generally are no errors.

The console output you have shown above tells us your game cannot find the textures for your buildings. This could be from installation problems.

As far as I know, the GG team inspects an Art pack before it's posted for sale and they test the packs to be sure that a quality item is available, so I know your buildings have a collision mesh.

Lets start with installing your Art Pack again, but pay close attention to how the instructions are worded. I know I have made simple errors my self while installing and it all works when I get it done right.

Post back with your results.
#8
11/21/2012 (2:40 am)
Well there is only one way you "can" install it.

The zip simply contains 2 folders, one "source" and the other "game".

What you do to install it is just move the "game" folder into your project folder. There isn't much to it or things you can do.

The folder structure is correct, otherwise I wouldn't be able to use them in the editor anyway.

So that can't be the problem.