Allow Client to Create Dedicated Server
by none · in Torque 3D Beginner · 11/17/2012 (3:06 pm) · 4 replies
Hi all! I'm just wondering if it's possible to allow the player to create a dedicated server (think minecraft). My game features a constantly changing map so I'm just wondering how this would work, even on just the base game. Thanks!
#2
11/21/2012 (10:30 am)
Thats basically it ! Thank you my only other question was, is there a way that I can have a copy of my mission made specifically for the instance of this server?
#3
Now, if your game is persisting some data through its scripts, then you would need to take care of that on a per-game server basis. But that is outside of the mission file itself.
Or did you mean something else?
- Dave
11/21/2012 (11:28 am)
I'm not quite sure I understand your question. Nothing is written out to the mission file while it is running in a game. Only through using the T3D editors would you end up with a modified mission file. So there is no problem loading the same mission file multiple times by multiple dedicated servers.Now, if your game is persisting some data through its scripts, then you would need to take care of that on a per-game server basis. But that is outside of the mission file itself.
Or did you mean something else?
- Dave
#4
11/21/2012 (2:26 pm)
Ah ok, my missions are set with scatter sky and time of day so that the day changes. After so many days I was going to have the power go out in the city. Additionally I was going to have players be able to add things to buildings (really just set by making it visible where it was not visible before or vice versa.
Associate David Wyand
Gnometech Inc.
where MyProject.exe is the name of your game's executable, and My Mission.mis is the mission file to load when the server launches.
Is that what you were after?
- Dave