3d shapes for torque2d
by Francisco de Borja Panadero Romero · in General Game Discussion · 11/14/2012 (12:00 pm) · 6 replies
Hello everyone,
I'm learning Torque2d and would like to add 3dshapes in a test project. I'm using maya2011, and as far i have read, there's not dts exporter plugin for it. Is any workaround for creating them? i tried the dae2dts utility, but the files generated crash the editor on the start, if they are in the shape folder of the project.
Thanks in advance,
Borja
I'm learning Torque2d and would like to add 3dshapes in a test project. I'm using maya2011, and as far i have read, there's not dts exporter plugin for it. Is any workaround for creating them? i tried the dae2dts utility, but the files generated crash the editor on the start, if they are in the shape folder of the project.
Thanks in advance,
Borja
#2
Meshloop looks good will keep it in mind :)
I also found this post:
http://www.garagegames.com/community/forums/viewthread/131505
so i guess i'm having the same problem.
Thanks again.
Borja
11/14/2012 (9:03 pm)
Thanks Lukas, Meshloop looks good will keep it in mind :)
I also found this post:
http://www.garagegames.com/community/forums/viewthread/131505
so i guess i'm having the same problem.
Thanks again.
Borja
#3
There is also a tutorial how to use 3d shapes and import them.
The problem is you need to find a proper working .dts exporter.
Long a go I exported some models and played with them. But the new version is just not working for me. I don't know why.
11/19/2012 (5:42 am)
Wrong. 2TD does support 3d models.There is also a tutorial how to use 3d shapes and import them.
The problem is you need to find a proper working .dts exporter.
Long a go I exported some models and played with them. But the new version is just not working for me. I don't know why.
#4
yes, i followed the tutorial with the included shapes, and wanted to play with custom shapes, like props, bg elements, etc... So far i found this link with the old dts exporters, although unfortunatelly, there's no version for maya 2011 :)
http://www.torque.abigholeintheweb.com/public_system/artists/exporter_related/
Hope this helps.
11/19/2012 (6:06 am)
Hello Vlad,yes, i followed the tutorial with the included shapes, and wanted to play with custom shapes, like props, bg elements, etc... So far i found this link with the old dts exporters, although unfortunatelly, there's no version for maya 2011 :)
http://www.torque.abigholeintheweb.com/public_system/artists/exporter_related/
Hope this helps.
#5
Btw. Dont' forget T2D only takes textures with the power of 2.
11/20/2012 (1:28 am)
Much obliged for the link Francisco! I just tried the new exporter it all works. Finally I can export some 3d models into T2D.Btw. Dont' forget T2D only takes textures with the power of 2.
#6
01/02/2013 (6:59 am)
Another thought - now that T3D is MIT licensed you can use it to import your DAE and it will generate a .dts file for you named yourModelName.cached.dts in the same folder as your DAE file.
Torque Owner Lukas Joergensen
WinterLeaf Entertainment