Game Development Community

spider web

by Thomas Champion · in Artist Corner · 11/12/2012 (2:35 pm) · 18 replies

I have been trying to make some spider webs for a area in my game.
I have tried making a layered png with transparent background, did'nt work for some reason.
Went back old school thinking and made the background solid black o.o.o as 3d engines normally show black as transparent, still did'nt work.


Any tips or help with this would be most aprecciated.

Thank you in advance.
Thomas Champion.

#2
11/12/2012 (3:06 pm)
that dosent really hit on what im trying to produce. seems thats a problem with the engine not drawing the backside, or when the model was made whoever made it left out those vertices when they select render back side.


mine more like making the white wash that goes over a water fall but not have the white moving in the wash, the background does not show but the foreground does. i use to know how to do it when i was using the A2 game engine way back when. ill bang my head around and ratle that jar off the shelf , i hope lol. thanks for the sugestion though.
#3
11/12/2012 (3:29 pm)
I guess I'm unsure on how to do that.

I only know to export a plane as a 3d object. Import to Torque3D, set material to transparent, and to double sized.
#4
11/12/2012 (3:57 pm)
i dont know how to do it with a plane, i have done it with a 3d object, square 1024 by 1024 added the web texture then scaled it in game , leave off collision on some and add collision on others. thats alot more work than doing it with a layered png or tiff file. ill figure it out, when i do i will post it here. But again solid black on the square didnt show up in the render in the engine.

its the same a s making a billboard of a flower. all you see is the flower ,not the rest of the of the edges of the square its made from.
#5
11/12/2012 (11:38 pm)
i made a layered png of a web, looked nice. used a square slab i had in the shape editor, at 1024 by 1024 it put the texture on the slab like 8 times in a pattern, is there a way to strecth the texture, i didnt see anyway to do that in the editor. if i could do that i could have stretched it to the size on the 3d slab, then scaled the slab in the editor. i saw what you was talking about making the object transparent in the advanced texture options.

I cant make a png the size 5012 by 5012 layered, it would be 96 mgb big.
I need to just figure out how to make it a billboard. uncheck allways face player, and i scale it in the world editor.
#6
11/13/2012 (3:00 am)
I thought about using foilage or "ground cover". However, I couldn't find a setting to turn off, always face player.
#7
11/13/2012 (3:36 am)
I had a bit of free time so I tried out the spiderweb thing. Seems to work quite well.

i42.photobucket.com/albums/e304/kaffeend/spiderwebTest.jpg
What trouble are you having?
#8
11/13/2012 (6:48 am)
none now found this surfing around.

http://www.digitalroar.net/2010/10/maelstrom-litany-of-tides-assets-open-sourced/


They are giving away 218 mgb of assets, art sounds, models, props.

I have 5 webs now.

However those you have there look pretty awsome to, mind if ask how you done it?
#9
11/13/2012 (7:30 am)
Didn't you get the email I sent you with the web attatched?
#10
11/13/2012 (8:19 am)
I just got it, i was browsing the selections on that site you recomended.
Thank you for the web, i have it now. fixing to upload a video of the webs from that asset pack i got, the grass bleeds thru on them some how. i have them set to emisive, that should have stoped it. ill keep playing around until i get it right lol.
#11
11/13/2012 (9:31 am)
well here is a vid of the webs and how the green from the grass consumes them, allways somthin.

has 720p hd.

#12
01/29/2013 (6:02 pm)
Wow, don't know how I missed this but sorry for the lateness! As for the grass coloring your webs, it's because the transparency is just too transparent. I know that sounds a bit silly but, it happens. To avoid this, ensure that at least a single pixel in your map is SOLID, no trans at all. Additionally, using this technique can give you the illusion of irradiance lighting. Since your green (grass color) will bleed through your trans a bit. Might not be what you want but, it can be a nice effect.

Ron
#13
02/20/2013 (3:49 pm)
I gave up Ron. After spending over $500 to $600 dollars on the engine ,addons and art packs,Plus the 2 to 3 hundred in models from other websites that GG didnt have. to have what i paid so much for go free to everyone in the world just blew me away. I followed torque from it's infancy up to T3D1.2. Using all of the demos along the way to get familiar wih the engine and code. then bought it, because it was what i needed and wanted. Just cant shake that feeling of betrayal by GG.

Im now focusing on the unity engine. I know your packs will work there as well, because i have a level started with that engine.not sure if i will ever come back to GG, but thanks to Jeff faust from arcane fx and to you Ron for your work in helping people like me getting our levels started, filled with content and completed. also kudos for the UAISK, Love seeing them fight each other, and having the outlet to set up a fine rpg game.as for GG 10 thumbs down.glad my $279 dollars i paid help put you guys to the level of giving away what i paid for.

Good luck to all and i hope your dreams come true.
Thomas Champion.
#14
02/21/2013 (10:07 am)
I don't get it people. How can GG have stabbed anyone in the back when they gave so much to existing license holders of the engine:

  1. No limitation on the in game editors. They can be used in shipped titles now.
  2. No limitation on the type of application that now be built. You can build an office app, or a 3D modeling program if you wanted now. No permission required from GG.
  3. No limitation on platform anymore. If you want to put this on any mobile or desktop or anything else you can.
  4. Improved open source relations and improved support with those communities. This is causing an increase in people using the engine.
  5. Continual improvement to the engine with much needed external oversight via the steering committee.
#15
02/22/2013 (11:41 am)
2 and 3 applied to the engine license i payed for.
I guess my point is ,i payed $279 dollars for it, now its free.
The community was making engine upgrades. Some giving them for free to the rest of us and some selling them for a small fee.

I guess the end conclusion is, I should have waited another year and then i could have saved all my cash.I know some people that have padded pockets will say that is petty. But for some of the people that are not sitting on 4 thousand dollar couches. well, you get my point.

As far as the editor being shipped in the engine, some people might want there fan base to make mods for the game. most don't, that takes away from making a sequel to the first installment.Or makes it harder.

Not to get away from from the point here. Money. go buy a 50 inch flat screen at wal mart then let them give them away a week later, how are you going to feel. Anyway i am done. i am with unity now. enjoy torque ,and i hope it all goes well for you and the rest of the freebies.
#16
02/22/2013 (1:51 pm)
I sort of see where you are coming from, but in the grand scheme of things writing a game and selling online will dwarf any costs you may have already incurred. I mean when you decide to trademark a game title/logo it will probably be $200 to $400 an hour for lawyers fees in addition to the USPTO processing fees. Then there are server fees, etc. Any endeavor will cost money and a lot of it. Sometimes investments will be good and sometimes not good.

Besides now you can use T2D MIT which is free, but better than before and it finally got the attention it deserved.

One thing to note is many of us (though not officially associated with GG) do identify with being part of GG. So it pains me to see people not happy about GG of which I am part of the community. I don't want to bitch and moan, but just let you know how some of us see it.

Anyway, I hope you make the best of Unity. Let us know how you are doing and we will keep the light on for you. In my opinion it does not matter what engine you are using we want to hear how people are doing especially if they were/are GG indies.
#17
02/22/2013 (2:16 pm)
A few hundred dollars is nothing compared to what you have to pay elsewhere, Unity for example is $1500 and thats still very cheap and if you really want to own an engine you would have to pay something like $ X00 000 dollars or maybe millions.
#18
02/22/2013 (3:57 pm)
...and what is wrong with having a $4000 elephant tusk framed baby seal skin upholstery covered couch with ring tail ferrit covered pillows? ;)

I thought everybody was getting one...