Game Development Community

Committee Meeting: 11/6/2012

by Scott Burns · in Torque 3D Beginner · 11/12/2012 (9:33 am) · 3 replies

Old Business

  1. Web tasks requested - Need time from web team, but nothing critical
  2. CSA - Signing procedure needs to be updated on wiki
  3. Project Manager - First version of new Project Manager completed and released
  4. Build server - Still in progress, ran into a some unexpected issues with TeamCity and Git
  5. New Bug Forum - Tabling for now as it may be possible to use Jira for this when GG hosts it internally
  6. Next Release - Couple bugs left to fix and need to arrange time for QA
  7. Docs - TorqueScript reference needs to be updated and look into the doc generation process

New Business

  1. Roadmap Discussion
    • UI improvements - Usability, streamlined, interfaces for features that do not have them
    • Basic AI
    • Audio improvements - quick drop in, preview, channel mixing
    • Docs - Give better layman descriptions of technical terminology used by editors (logweight, etc)
    • Vehicle Tool - Visual tool for building vehicle datablock
    • Multithreading improvements

#1
11/12/2012 (1:17 pm)
Vehicle Tool sounds good. Any chance we could add tracked vehicles to the standard templates?
#2
11/13/2012 (2:56 am)
Sounds like you guys are really moving!

"Docs - Give better layman descriptions of technical terminology used by editors"

This will hopefully transfer across to tooltips in the editors. The tooltips are already pretty good though.
#3
11/13/2012 (6:56 am)
Quote:
"Docs - Give better layman descriptions of technical terminology used by editors"

Docs are an arms race - when you make something idiot proof, someone builds a better idiot. ;)