declare a staticobj in Full PhysX
by qimieyan · in Torque 3D Professional · 11/12/2012 (6:54 am) · 3 replies
I put a stone Model with StaticShapeData in my Game.When I test the stone ,I can go Through the stone without collision.
How can I declare a staticobj with collision in in Full PhysX Project??
Please help me out! Thanks.
How can I declare a staticobj with collision in in Full PhysX Project??
Please help me out! Thanks.
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#2
11/12/2012 (7:46 am)
My model has a collision mesh on it. I put it into the simple Project.It works with collision mesh. While I put it into in Full PhysX Project ,I can get go through the stone (even the station model in T3D).
#3
StaticShape objects don't have collision in a PhysX build.
Try using a PhysicsShape in its place, or add it to the scene through the editor as a TSStatic.
11/12/2012 (6:01 pm)
TSStatics can have the visible mesh set as the collision mesh but I don't think StaticShapes can.StaticShape objects don't have collision in a PhysX build.
Try using a PhysicsShape in its place, or add it to the scene through the editor as a TSStatic.
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