camera probelms :(
by David · in Game Design and Creative Issues · 11/12/2012 (4:28 am) · 6 replies
I made a imported a character and got him to move and animate the way i want, but the camera is focus on the front of his feet when i want it to be focused behind him. is there a way to phsically move the default 3rd person camera so i can make it look at my character the way i want?
About the author
-@_@- i like math. learning on my own to be a video game programmer
#2
11/12/2012 (5:28 am)
how do u add a new node through the shape emitter though?
#4
11/12/2012 (9:34 am)
i made i node where i want the camera to be but i dont know how to turn the node into a camera and the link doesnt tell me
#5
11/12/2012 (9:39 am)
Just give it the name, eye or cam then it should turn it into a camera automagically :)
#6
11/12/2012 (9:51 am)
yay! it works, thanks alot luke
Torque Owner Lukas Joergensen
WinterLeaf Entertainment
The cam node and the eye node. The eye node is used first person while the cam node is used for third person, make sure your model have these nodes. If not either add them in a 3D modelling program like Blender or 3DS Max, or add a new node through the shape emitter and move it to where you want it (this is how I did it for my character).