Game Development Community

Customizing characters

by Auyo · in Torque 3D Beginner · 11/12/2012 (1:04 am) · 3 replies

I'm looking to create some custom characters that a user can choose from. I'm making a little game for my friends and I to run around in (So far I've created a world and some basic buildings using sketchup.)

If I purchase this pack: http://www.garagegames.com/products/mack will it let me modify the character's look, then simply replace the default Torque 3d player with one I created from the pack?

What I'm looking to do is to create a bunch of unique characters, and then let the user pick which character they want to look like as they join the server. Is this possible using that pack? I'll also get the female pack so there are alot of choices for a player who connects to the game.

I was also thinking of getting the sports car pack http://www.garagegames.com/products/sportscarpack , I'm just wondering, does it come fully programmed, like if I drop one of the cars in my game, can my character get in and drive it around without any additional programming from me? Thanks!

#1
11/12/2012 (1:11 am)
Hi Matt - I'm not sure that the Mack pack has been brought up to date with Torque 3D 1.2, so not sure it would work out of the box unless you knew how to tweak it to make it work - one of the devs of this pack may be able to answer this, or someone who has purchased it.

The Sports car pack requires some integration from the instructions, but it should work out of the box once you have added a few lines of script in the right places.
#2
11/13/2012 (4:03 am)
Okay sounds good, I'll wait to hear if it's working before getting it.

I'll also need an idea if I'll be able to create a "Character select" GUI to replace the "Mission select" GUI.

Do you know of any "Character select" attempts that have been successful, or any way to get it done?

Thanks
#3
11/14/2012 (9:41 am)
I have the MACK pack and out of the box it does not work with T3D 1.2. However, if you're just getting the pack for the models, this is no big deal as you can import them into Fragmotion (a free animation tool) and select which animations you want to export and then export the whole thing to collada. If you rename the animations so they match what the default T3D 1.2 player's animations are and then export the MACK model overwriting the previous player, it will work just fine. However, I would really recommend learning the bare basics of scripting, because with just a few hours of learning you'll be able to add additional animations and program a GUI such as the character one you're thinking of. Here a few resource I've found useful in the past.

3D Character Selection Screen

Hope this helps some!