Game Development Community

GuiTextEditCtrl for iTorque

by Watermark · in iTorque 2D · 11/06/2012 (5:49 am) · 1 replies

iTorque 1.5

I can't seem to get the GuiTextEditCtrl to bring bring up the virtual keyboard on the iPad. How do I do this?

Need to have players input text info.

About the author

Three iTorque 1.5 games published: Sorceria 1: The Mad Doctor RPG Sorceria 2: Sunken City Sagas: RPG Boardgame and Name Generator For more info see our site: http://wmrpg.weebly.com


#1
11/15/2012 (4:49 pm)
I'm not sure how to bring up the virtual keyboard itself, but the GuiTextEditCtrl has an onMouseDown() script callback - try defining it and presenting the keyboard inside of it. Hope that helps... and I'm not sure why it's not called "onTouchDown()" instead - and that one might actually work instead because it might have been renamed in the iOS codebase (haven't looked).