T3D 1.2 - Full PhysX Simulation failures
by Ronald J Nelson · in Torque 3D Professional · 11/06/2012 (1:44 am) · 0 replies
Build: 1.2 Pro
Platform: Windows 7 64
Target: Game
Issues: The T3D physics system doesn't process gravity at mission start and when the user has selected a window outside the game. Additionally, it does not accurately simulate gravitational forces.
Steps to Repeat:
1. add code that uses mActor->addForce(force); where the value of force.z is the object's mass times gravity set to a positive value.
Using the same code, Bullet hovers in space at the location it is added at, PhysX does not.
I'm including a video demonstrating the problems. For the issue where you click outside the game window and simulation fails, I opened the developer console and clicked my desktop.
Here is my video:
Platform: Windows 7 64
Target: Game
Issues: The T3D physics system doesn't process gravity at mission start and when the user has selected a window outside the game. Additionally, it does not accurately simulate gravitational forces.
Steps to Repeat:
1. add code that uses mActor->addForce(force); where the value of force.z is the object's mass times gravity set to a positive value.
Using the same code, Bullet hovers in space at the location it is added at, PhysX does not.
I'm including a video demonstrating the problems. For the issue where you click outside the game window and simulation fails, I opened the developer console and clicked my desktop.
Here is my video: