Trying to use env map; Not doing something correctly
by Kenneth Eves · in Torque 3D Beginner · 11/03/2012 (9:43 am) · 2 replies
T3D material editor - env map texture for a material. From what I've read, this is a single texture stand-in for a cubemap.
My goal is to have what looks like partial reflectivity (blue sky and clouds) on the glass surfaces of a building.
The buildings are single DTS models painted with one material (no material zones). Textures are diffuse, spec and normal.
Adding a sky texture to env map doesn't seem to show up at all.
My goal is to have what looks like partial reflectivity (blue sky and clouds) on the glass surfaces of a building.
The buildings are single DTS models painted with one material (no material zones). Textures are diffuse, spec and normal.
Adding a sky texture to env map doesn't seem to show up at all.
About the author
<3 TGE/A Quickly becoming a fan of T3D 1.2
#2
Advanced > Reflection > Cubemap
It didn't work on this model because the windows aren't on their own material. Not hard to fix when the time comes.
11/03/2012 (11:52 am)
That helped, thanks.Advanced > Reflection > Cubemap
It didn't work on this model because the windows aren't on their own material. Not hard to fix when the time comes.
Associate Ron Kapaun
3tdstudios.com
I have found this method works the best when trying to add a 'reflection' to an object. www.garagegames.com/community/forums/viewthread/126416 It starts off a bit confusing, but if you follow the thread it starts to make sense. Hope that helps some.
Ron