Game Development Community

I want to make a complaint here about Game Mechanics Kit

by Joao Sousa · in Game Mechanics Kit · 11/01/2012 (9:06 pm) · 6 replies

Hello,

I want to make a complaint here about Game Mechanics Kit.

Yesterday I bought this app because I was looking for a tool that should help me to make games in Torque 3D in an easier manner and more fun. However, I feel betrayed because I paid high for something that you need to have a knowledge of a C++ programming language like Bjarne Stroustrup for trying to get something working acceptable with this program.

The problem is not you have the knowledge in C + + like Bjarne Stroustrup; the problem is that I think this fact it should be written with great emphasis and clarity, so that people like me with very basic knowledge both in C + + as in torque script does not be fooled buying this tool with so much difficulty to install it generating hours and hours of frustration and pain in users.

No I do not want the money back that I paid for I want is the program GMK working properly and helping me to make my work easier and faster, and not the inverse. Frustrations with game engines and crippled programs, I'm already full because I've lost a lot of time and money with all of them.

Furthermore, after finally getting something working, you realize that the soldier character in Torque 3D 1.2, instead of holding a Lurker rifle or another more realistic weapon, is holding a rifle used by Kork character in earlier versions of the Torque game engine called Space Gun, which shooting not bullets but a type of laser or something else without any smoke or fire burst coming out of the gun, but that's not all and worse, you cannot change weapon by pressing the number 1,2,3,4, etc. in keyboard as in the original version of Torque 3D 1.2.

After spending hours trying to install the application, you now have to spend hours, days, weeks, years to figure out how to change the soldier's weapon for something more realistic and less fanciful. However, maybe this is an easy task to do if you are a guru in Torque script or C + + or both, the problem is that I'm not a guru; I'm just an everyday person trying to do something good with Torque 3D 1.2.

In addition, the program is unstable, sometimes the character is spawned out of scenarios in an endless fall, eventually spawn within the scenario as well. Additionally, the Physics does not work properly with the ball and banner motionless and is often the objects disappear and then after another Startup they reappear.

I already bought several apps for Torque 3D, but seems to me that one of the characteristics of them is the difficulty in install them, with few exceptions.

Why not distribute a version of the program already compiled, tested and working right for beginners and a version not compiled for those with advanced knowledge of programming.

Why do you not use automated installers for your applications?

Why not write a more detailed documentation and previously tested step by step showing how the installation should be done indeed.

And most importantly, before selling the product check and check again whether your instruction actually works avoiding frustrations in a future buyer of your work.

Finally, when developing an application for an updated version of the product targeted why not using the new stock characters and weapons that come with the brand-new version of the product targeted in the case Torque 3D 1.2 because this will make it more realistic and updated.

Regards,

#1
11/02/2012 (12:21 am)
Seems a bit like a rant because of some start issues you had, I can't say tho because I didn't buy GMK.

As for why not creating installers or precompiled versions of addons, the problem with this is if you got a precompiled GMK then you can't merge it with a precompiled AFX.
You need to be able to integrate the source code into your application and you might aswell learn it sooner than later.
#2
11/02/2012 (9:34 am)
Hello Lukas Joergensen,

I do not mean to be rude or offensive, but I invite you to buy the GMK for Torque 3D 1.2 and to test it by yourself to check it out if what I have written in my first post in this thread is true or not.

If you are an experienced C + + or Torque Script programmer, I believe you will not find too much difficulty to install and do it working properly, however, if not ... so be prepared.

I did not mention the GMK was a bad program, no it's not at all.

However, I just pointed out some issues I think to need to be improved, and also a few informations should, in my opinion, to be advised with great visibility in the store selling the product about pre-requisites the prospective client would be good to have before buying the product, therefore, avoiding future disappointments, frustrations and waste of money for them. This is called respect for the client or human being.

This rule should apply not only to GMK but to all products that are sold either in Garage Games Store or any other place in the world.

That's all.

Have fun!
#3
11/02/2012 (11:54 am)
" maybe this is an easy task to do if you are a guru in Torque script or C + + or both, the problem is that I'm not a guru; "

very much true.but not needed to be a guru on c++.
for most of the work,only torque script is ok

if u know well TS then those 3rd part tools will not be needed.

if u want to develop 3d multiplayer game without having any programming knowledge than that is just not possible now.
even not with unity.

as docs are not good so u have to depend on a language to understand from code.
so why not concentrate on TS rather than spending money and time on those 3rd party tools.
that will solve all your problem

#4
11/02/2012 (9:38 pm)
To set up Game Mechanics Kit it does take more then almost any other add on here but there are a lot post showing what one must do to get it running. I highly suggest if your looking for AI http://www.garagegames.com/products/ai-starter-kit is much more non-coder friendly in fact you drop the files in and its as easy as using other tools in world editor.
#5
11/03/2012 (5:12 am)
Joao,
I don't own gmk, but for any add on, you need the right tools to merge the code. I use Winmerge as it's free, super easy to use, and just works. It really helps to merge code and you don't need to know any c++ to use it.

As for adding any add on, the very first step is to compile torque. Doing this will help rid yourself and a ton of headaches, plus, it will let you know if you have problems (missing required libraries, etc...) before you merge. (yes, I learned this the hard way)

#6
11/03/2012 (10:26 am)
Hello all,

I appreciated and want to thank to all of you for taking the time to write your suggestions and hints in this thread.

@ Lukas Joergensen

I have already replied to your post before. Thank you again.

@ Ahsan Muzaheed

I am already studying C++ programming language, however, learning a subject like computer programming languages require so much time and practice to master it; nevertheless, I am on the way and who knows maybe some day I might get there being a master in C + + and Torque Script. Thank you.

@ Tom Timothy

In fact, The Universal AI Starter Kit. I have purchased few months ago and indeed is an excellent program and pretty easy to install and use it, very nice. Thank you.

@ Mike Rowley

The Winmerge is pretty good as well, and I have used it sometimes in other applications. Compiling a source code is the nightmare for a beginner like me, especially when a bunch of errors pop up in front of you during compiling or debugging. Thank you.

Many thanks again guys.

Cheers,