Starting questions
by CoderT · in General Discussion · 11/01/2012 (1:03 am) · 3 replies
Hi,
I just downloaded Torque3d and started trying to make a level/game.
Couple questions popped up.
1. How do I stop the character from moving constantly (the animation)?
2. For some reason I also hear a constant reloading sound every second or few, why is that or is it just me?
3. How do I use the "mission area" to set a limit to my level where players can't move outside? (without say creating high hills which players obviously can't climb).
4. How can I create meshes on the sides of my level instead of just look at the "black view"?
Thanks.
I just downloaded Torque3d and started trying to make a level/game.
Couple questions popped up.
1. How do I stop the character from moving constantly (the animation)?
2. For some reason I also hear a constant reloading sound every second or few, why is that or is it just me?
3. How do I use the "mission area" to set a limit to my level where players can't move outside? (without say creating high hills which players obviously can't climb).
4. How can I create meshes on the sides of my level instead of just look at the "black view"?
Thanks.
About the author
#2
2: Same as 1
3: Use the MissionArea object. Edit it to the desired size. You'll then need to add a small bit of scripting to bounce the player back -- see here for an example.
4: You can place meshes anywhere in the level. If you're using a ScatterSky you will need to hide the horizon through a combination of fog, matching the CanvasClearColor (to the sky, fog, or terrain), and blocking it with the Terrain and other objects through good level design. Some skyboxes will show the bottom face of the cube as a solid color. Again, good level design will hide that.
11/01/2012 (8:32 am)
1: You mean the weapon idle animation with the arms and such moving? That's built into the weapon. Switch weapons, or unmount that one.2: Same as 1
3: Use the MissionArea object. Edit it to the desired size. You'll then need to add a small bit of scripting to bounce the player back -- see here for an example.
4: You can place meshes anywhere in the level. If you're using a ScatterSky you will need to hide the horizon through a combination of fog, matching the CanvasClearColor (to the sky, fog, or terrain), and blocking it with the Terrain and other objects through good level design. Some skyboxes will show the bottom face of the cube as a solid color. Again, good level design will hide that.
#3
By "unmounting weapon" I suppose you simply mean press 0, right?
How can I create invisible boxes?
I found another problem, with the mouse. In previous versions of the Torque you could move an object or whatever by even the slightest mouse movement but now it only moves/resizes in one jump and a large size/distance.
How do I set it back to how it used to be?
And how come my character can walk through walls etc?
11/01/2012 (9:41 pm)
Thanks for the replies.By "unmounting weapon" I suppose you simply mean press 0, right?
How can I create invisible boxes?
I found another problem, with the mouse. In previous versions of the Torque you could move an object or whatever by even the slightest mouse movement but now it only moves/resizes in one jump and a large size/distance.
How do I set it back to how it used to be?
And how come my character can walk through walls etc?
Torque Owner Lukas Joergensen
WinterLeaf Entertainment
2. Thats just some idle stuff, kindda like a player yawning in a mmo when not doing anything (really annoying with the sound tbh)
3. I would either use a physical zone (I think it's called that, a zone that applies a force to any object entering it)) or create some big invisible boxes to sorround the world, I don't know if there is a better way.
4. Not sure what you mean here either? Are you talking about the sky being black and then wanting to fill it out with mountains or something?