Game Development Community

Switching Camera Mode (cam to eye)

by genomegames · in Torque 3D Professional · 10/27/2012 (5:06 am) · 8 replies

Hello all!
When a character comes close to a bot and vice-versa, a camera switches from "cam" node to "eye" node
I don't want that
I need a camera in the third person mode everytime
Does anybody know how make a camera isn't switching between modes?
Thank you for your time!

#1
10/28/2012 (10:14 am)
Does anybody meet this problem?
#3
10/29/2012 (5:14 pm)
The RTS Prototype shows how a few different camera modes work, and The Adventure Prototype covers a few more tricks with cameras.
#4
10/29/2012 (11:19 pm)
I've got another problem...
>When a character comes close to a bot and vice-versa, a camera switches from "cam" node to "eye" node
#5
10/30/2012 (1:07 am)

better u show a video.
#6
10/31/2012 (10:54 am)
I don't think it's eye I think it's the collision of the cam against the NPCs object that makes the cam zoom in. I am having the same issue I've yet to try to find a solution but you may have to make NPCs characters not a camera collision object.
#7
10/31/2012 (10:55 am)
I had the same issue with swimming where water was part of the collision type for the camera.
#8
10/31/2012 (2:34 pm)
Does it look like this? Or something similar?


fixed link