Switching Camera Mode (cam to eye)
by genomegames · in Torque 3D Professional · 10/27/2012 (5:06 am) · 8 replies
Hello all!
When a character comes close to a bot and vice-versa, a camera switches from "cam" node to "eye" node
I don't want that
I need a camera in the third person mode everytime
Does anybody know how make a camera isn't switching between modes?
Thank you for your time!
When a character comes close to a bot and vice-versa, a camera switches from "cam" node to "eye" node
I don't want that
I need a camera in the third person mode everytime
Does anybody know how make a camera isn't switching between modes?
Thank you for your time!
About the author
#2
docs.garagegames.com/torque-3d/official/content/documentation/Scripting/Advanced...
10/29/2012 (4:25 pm)
Camera modes are explained at the link below:docs.garagegames.com/torque-3d/official/content/documentation/Scripting/Advanced...
#3
10/29/2012 (5:14 pm)
The RTS Prototype shows how a few different camera modes work, and The Adventure Prototype covers a few more tricks with cameras.
#4
>When a character comes close to a bot and vice-versa, a camera switches from "cam" node to "eye" node
10/29/2012 (11:19 pm)
I've got another problem...>When a character comes close to a bot and vice-versa, a camera switches from "cam" node to "eye" node
#6
10/31/2012 (10:54 am)
I don't think it's eye I think it's the collision of the cam against the NPCs object that makes the cam zoom in. I am having the same issue I've yet to try to find a solution but you may have to make NPCs characters not a camera collision object.
#7
10/31/2012 (10:55 am)
I had the same issue with swimming where water was part of the collision type for the camera.
Torque 3D Owner genomegames
GenomeGames