Dts objects
by abhinav · in Torque 3D Professional · 10/26/2012 (10:44 am) · 37 replies
Where to download free dts objects
About the author
#2
Torque can convert .dae to .dts automagically when you load the .dae files.
10/26/2012 (11:11 am)
You could just search for free collada models.Torque can convert .dae to .dts automagically when you load the .dae files.
#3
10/26/2012 (11:24 am)
What for those peoples who have demo of torque engine. support level not more than 2000 vertex model and texture limit to 256 *256 bitmaps
#4
10/26/2012 (11:28 am)
Hey scott r u on youtube i would like to see your torque videos
#5
www.garagegames.com/products/torque-3d/overview
It doesn't have the limitations of TGE demo.
10/26/2012 (11:31 am)
You can download T3D for free.www.garagegames.com/products/torque-3d/overview
It doesn't have the limitations of TGE demo.
#6
10/26/2012 (11:35 am)
I do have a youtube account. I only supplied 1 video in regards to destructible objects done in Lightwave with a simple example. I do not think it is what you're looking for.
#7
10/26/2012 (11:37 am)
It had limitations you don't load load zbrush models into it your dts exporter crash down
#8
10/26/2012 (11:39 am)
Students download tge demo version because it was free
#9
10/26/2012 (11:40 am)
I dont used light wave
#10
http://www.youtube.com/watch?v=k04FvCWP-q0
10/26/2012 (11:42 am)
http://www.youtube.com/watch?v=CYGfzPxlMAYhttp://www.youtube.com/watch?v=k04FvCWP-q0
#11
It is a good solution for many people.
T3D will import the Collada file and auto-magically convert it into a dts file for you.
T3D does not directly import Zbrush files.. at least not that I am aware of. But you can import Zbrush files into your modeling software for export as a collada or dts file. ( ?? don't use Zbrush ).
10/26/2012 (11:46 am)
Try Blender for Modeling and export the model as a Collada file or use the Blender plugin to export the model as a DTS.It is a good solution for many people.
T3D will import the Collada file and auto-magically convert it into a dts file for you.
T3D does not directly import Zbrush files.. at least not that I am aware of. But you can import Zbrush files into your modeling software for export as a collada or dts file. ( ?? don't use Zbrush ).
#12
Torque new generation engine were too heavy and having more bugs than older ones
i m having full documentation but hard to understand that's why i find easy ways because of it i join community so my work become easier from these community gurus
10/26/2012 (11:58 am)
Zbrush is used for sculpting highly detailed model which is not supported by torque .Torque new generation engine were too heavy and having more bugs than older ones
i m having full documentation but hard to understand that's why i find easy ways because of it i join community so my work become easier from these community gurus
#13
To be totally frank, if these are all things that puzzle you, then you're a few steps ahead of yourself and need to start simpler.
10/26/2012 (12:02 pm)
Ugh.. You don't use the sculpted model from ZBrush in your game. No game engine does that... You use the sculpted mesh to bake a normal map on to your low-poly mesh which you use in the engine.To be totally frank, if these are all things that puzzle you, then you're a few steps ahead of yourself and need to start simpler.
#14
10/26/2012 (12:11 pm)
You can load high resolution models if game engine don't had limit effect it only depends on your computer processing power
#15
I've tried it and many members here have as well.
There are downsides to doing this and I won't go into detail why because I leave for work soon.
But if your curious:
Download Daz Studio ( free ).
Export any model you like as a Collada file.
Place the Collada file into your game directory.
Open T3D > Object Editor and load your Daz Models Collada file.
You'll see your Model in the Game with full textures applied and standing in the normal "T" pose, or whatever pose you chose to make.
The engine can import those very high polygon models, it's just not a good idea if you plan to make a game.
10/26/2012 (12:17 pm)
I know for sure you can load a Collada file with 500,000 polygons into T3D.I've tried it and many members here have as well.
There are downsides to doing this and I won't go into detail why because I leave for work soon.
But if your curious:
Download Daz Studio ( free ).
Export any model you like as a Collada file.
Place the Collada file into your game directory.
Open T3D > Object Editor and load your Daz Models Collada file.
You'll see your Model in the Game with full textures applied and standing in the normal "T" pose, or whatever pose you chose to make.
The engine can import those very high polygon models, it's just not a good idea if you plan to make a game.
#16
10/26/2012 (12:31 pm)
It crashes t3d
#17
10/26/2012 (12:43 pm)
There's pretty much no point to loading a high poly mesh in to your engine, other than perhaps stress-testing or some basic benchmarks. At the end of the day, no computer will be able to run a game using characters with 500k+ polys if you have more than maybe 2 at best.
#18
10/26/2012 (12:57 pm)
Unity 3d supports 65000 vertex meshes ok leave it focus on single engine torque
#19
10/26/2012 (1:00 pm)
How you do torque scripting are yot a programmer
#20
10/26/2012 (1:26 pm)
Torque, Unity, and UDK can all be broken by loading in unoptimized, high-polygon art.
Torque 3D Owner Scott Warren
Or:
www.cs.du.edu/~leut/3821/blenderExportNotes.html
So you can make your own models and export them as DTS files.