Game Development Community

Committee Meeting Notes: 10/23/2012

by Scott Burns · in Torque 3D Beginner · 10/24/2012 (3:24 pm) · 1 replies

Old Business

  1. CSA
    • CSA up on QA, being pushed today
    • Located in account settings
  2. Project Generator - Still in progress
  3. Build server app/nightly builds - Still in progress
  4. Charter Update
    • Added CSA requirement
    • Added to Github Wiki
    • Posting blog about it tommorrow

New Business

  1. Next Release (master v2)
    • Need to find out what GG QA availability is
    • Move in remaining bug fixes from GG internal repo
    • New Project Generator
    • Some TorqueScript improvements
    • Consider more things for next meeting
  2. Completed bugfixes list
    • Can be found currently
  3. Roadmap Discussion
    • Near term should focus on stability (bug fixes and optimization)
    • Finalize deprecation of DIF by removing support for it (would also free up a TypeMask)
    • Support for newer input devices - Possibilities include Razer Hydra, Occulus Rift, and Leap Motion
    • Consider more items for next meeting
  4. Discussion on how to submit bugs
    • Some users feel intimdated by Github
    • Bugs kind of spread out between two forums and Github
    • User should be encouraged to submit bugs as Issues on Github, but create a new T3D Bug Forum as a central place users can also post bugs in a more familiar setting. Committee members will log bugs from here.

Action Items
  • Continue Project Generator changes - Dave W
  • Build app for for build server - Scott
  • Create new T3D Bug forum - Scott
  • Blog about committee members and charter - Dave W
  • Request moderator role for committee from web team - Scott
  • Github access for committee members - Dave W
  • Add For Review label for completed tickets to Github tracker - Dave W
  • Think about items to add to roadmap - All

#1
10/24/2012 (8:39 pm)
I support the direction of removing DIF support. At best it's redundant. At worst it's broken due to removal of the TGE 1.5+ lighting system which provided most of DIF's lighting functionality.