Help with Tactics-Action Hybrid Tutorial
by none · in Torque 3D Beginner · 10/19/2012 (8:57 am) · 7 replies
Hi everyone! I've been following this tutorial made by Steve - www.garagegames.com/community/resources/view/20998 and everything works great so far like it is supposed to, but I noticed because I made my own level rather than the one in the tutorial, that the player you control can only be told to move on terrain. When I click on a shape or even the blank room mission it says out of range. Anyone know how to change this so I can have my character move into interiors and shapes? Thanks!
#2
10/19/2012 (1:35 pm)
Quick moderator note. I updated the url in the OP so it wouldn't point to a non-existent resource.
#3
10/19/2012 (2:44 pm)
Thanks Steve! Also thanks Scott, didn't catch that!
#4
I know that I need to add it in here, but I keep running into scripting errors, thanks for all of the help!
10/19/2012 (4:10 pm)
%searchMasks = $TypeMasks::TerrainObjectType;
// search!
%scanTarg = ContainerRayCast( %start, %end, %searchMasks );
// If the terrain object was found in the scan
if( %scanTarg )
{
// Get the X,Y,Z position of where we clicked
%pos = getWords(%scanTarg, 1, 3);
// Get the normal of the location we clicked on
%norm = getWords(%scanTarg, 4, 6);
//if we are not moving already, start to deplete energy/action points
if(%ai.getVelocity() $="0 0 0")
%ai.schedule(500, "decEnergy");
// Set the destination for the AI player
%ai.setMoveDestination( %pos );
//clear his aim so he looks where he is running
%ai.clearAim();
// If the AI player already has a decal (0 or greater)
// tell the decal manager to delete the instance of the gg_decal
if( %ai.decal > -1 )
{
decalManagerRemoveDecal( %ai.decal );
if(%ai.getVelocity() !$="0 0 0")
{
%ai.stop();
return;
}
}I know that I need to add it in here, but I keep running into scripting errors, thanks for all of the help!
#5
10/19/2012 (5:18 pm)
%searchMasks = $TypeMasks::TerrainObjectType | $TypeMasks::StaticObjectType;
#6
10/19/2012 (6:34 pm)
Hmm Steve I plugged this in but still when I move the aiplayer on a dts it only receives the move position underneath on the terrain so its not actually moving according to the place I clicked on the shape. Im using the stock station asset.
#7
perhaps your click goes right through, to the terrain -- try setting the collision to visible or such.
11/04/2012 (6:25 pm)
Are the DTS objects walk-able? with collisions, etc? perhaps your click goes right through, to the terrain -- try setting the collision to visible or such.
Associate Steve Acaster
[YorkshireRifles.com]
Also note that staticTSobjectType has been replaced by this in T3D 1.2.