Game Development Community

collaboration question

by Mathew Mullen · in Constructor · 10/18/2012 (8:38 pm) · 3 replies

My friend and I are both using Constructor, we were wondering if there was a plugin or if anyone can think of an easy way we can collaborate our resources without ftp'ing or manual transfers(we are not on the same network). We don't have a server to host the engine, it would be nice if we could use a desktop to host the engine if anyone has an idea about what we can do i would appreciate it!

Thanks!

About the author

Recent Threads


#1
10/18/2012 (10:25 pm)
I'd recommend using something like Dropbox for sharing files, and for productivity, try trello. It would also be an advantage to have some kind of VOIP solution so that you can bounce ideas off each other in real time. I use Ventrilo, but I know Skype is popular too (though I hate Skype).

Hope this is of some use to you.
#2
10/19/2012 (5:26 am)
@Mathew - My recommendation would be a SCM. There are several to pick from, but the top three are usually Perforce, Subversion, and Git. All three are free, provide server software for desktop hosting, command line clients, and GUI clients. We use Subversion at GarageGames, but I have been using Git for my side projects lately. Not only do they allow you to share files, but they also retain version history.
#3
10/19/2012 (8:20 am)
Thanks for replying! We're going to try both and see what ends up working better.

Also another off topic question, when using the torque collaboration tool for world editing, is there a way to join a world other than LAN?