collaboration question
by Mathew Mullen · in Constructor · 10/18/2012 (8:38 pm) · 3 replies
My friend and I are both using Constructor, we were wondering if there was a plugin or if anyone can think of an easy way we can collaborate our resources without ftp'ing or manual transfers(we are not on the same network). We don't have a server to host the engine, it would be nice if we could use a desktop to host the engine if anyone has an idea about what we can do i would appreciate it!
Thanks!
Thanks!
#2
10/19/2012 (5:26 am)
@Mathew - My recommendation would be a SCM. There are several to pick from, but the top three are usually Perforce, Subversion, and Git. All three are free, provide server software for desktop hosting, command line clients, and GUI clients. We use Subversion at GarageGames, but I have been using Git for my side projects lately. Not only do they allow you to share files, but they also retain version history.
#3
Also another off topic question, when using the torque collaboration tool for world editing, is there a way to join a world other than LAN?
10/19/2012 (8:20 am)
Thanks for replying! We're going to try both and see what ends up working better. Also another off topic question, when using the torque collaboration tool for world editing, is there a way to join a world other than LAN?
Torque Owner Dan Webb
PsyCandy Games
Hope this is of some use to you.