Game Development Community

How to get app on ipad?

by Saul Paley · in iTorque 2D · 10/17/2012 (8:13 am) · 6 replies

This is probably a really basic question, but I'm currently trying to figure out how to take one of the examples (aquarium) and have it play on an ipad. This is my first experience with Xcode, and I've not much clue as to where to begin. In the project manager of aquarium, I opened an ios project (which I think is what you do from what I can make out from the tutorials) but then I get these errors: The identity 'iPhone Developer' doesn't match any valid, non-expired certificate/private key pair in your keychains and a dependancy analysis warning.

Maybe I'm going about this completely wrong, so any help would be greatly appreciated. Maybe there is a step by step tutorial I've skipped over somewhere?

Thanks,
Saul Paley

#1
10/17/2012 (8:42 am)
This tutorial will walk you through deploying to iOS devices.

www.intertech.com/Blog/Post/Xcode-4-Deploying-Your-App-to-Your-Own-iPhone-iPad-i...

This tutorial just covers testing, when you are ready for deployment to the App Store, the process will be somewhat different.
#2
10/17/2012 (9:45 am)
Thank you, this seemed to work except now I think the issue is something else.. I got the provisioning code from university, as we get access to these while we study, but I am using it on my home computer. I think that might be the problem? It is for flashbuilder/AS3 development too, so that might be different..
#3
10/17/2012 (10:06 am)
I'm not sure on that, you would need to check with your university program administrator.
#4
10/17/2012 (10:38 am)
For testing use testflight

It is easy and good commented:

https://testflightapp.com/
#5
10/17/2012 (11:58 am)
The site looks really useful! Unfortunately until we get a provisional file we can't seem to get ahold of a ipa file.
#6
10/19/2012 (1:37 pm)
Testflight isn't exactly optimal for developing on your own device. Read Apple's development docs. All of them :)

This is the new starting point: developer.apple.com/library/ios/#referencelibrary/GettingStarted/RoadMapiOS/inde...

If you have an Apple ID to use, you should just be able to plug it into your Xcode Organizer (cmd-shift-2) when trying to use a new device with it for development. It should be pretty straight-forward, as long as Flash actually exports some sort of Xcode project. If not, you need to check with Adobe for documentation instead.