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Mounting PhysX cloth/making Physx cloth model

by 000 · in Torque 3D Professional · 10/14/2012 (9:46 pm) · 1 replies

It's been discussed a couple times about:

+) Assigning the PhysX cloth (PxCloth) attributes to an object
+) Mounting said object to something (player, vehicle, etc.)

But with no results/solution.

Now I know how to mount an object to another object, but not a PhysX cloth (PxCloth) to a player/vehicle.

Ideally I'd like to have my model possess the PxCloth attributes and mount it to the player.

Searching generally online I found that deepscratch pulled this off, I think it's a PxCloth mounted to his player. I dropped him an email but I know how busy of a guy he is. If he replies back I'll post it up on here.

I also found this from Sickhead Games "showing off mesh-based PhysX cloth running in Torque3D. These cloth objects were created from a simple sphere mesh, loaded directly from a standard Torque ready Collada or DTS file.". Which seems like it'd be what I'm looking for, the video is pretty sick (but I'm a sucker for that type of stuff).

#1
10/15/2012 (8:07 am)
hi Mack,

shoot me another eMail, let me see what I can do for you ;)