Mount a sprite TO the Camera
by CharlesL · in Torque Game Builder · 10/08/2012 (5:04 pm) · 5 replies
I know it's possible to mount the camera to an object, but is there a way to mount an object to the camera? Here's my current code:
I don't know why it wouldn't work.
function touchDetector::onLevelLoaded(%this)
{
%force = 20;
sceneWindow2d.mount(player, "0 0", %force, true);
touchDetector.mount(sceneWindow2d, "0 0", 0, true);
}I don't know why it wouldn't work.
#2
Or perhaps he has multiple objects he wants to mount in a specific order, I don't know too. More explanation is needed.
10/09/2012 (4:45 am)
:) Yes, I thought the same first, but then I didn't sleep well.Or perhaps he has multiple objects he wants to mount in a specific order, I don't know too. More explanation is needed.
#3
10/09/2012 (6:35 am)
@Michael Perry I want to mount an object that can detect touch to the camera, but the camera will move. Like a GUI.
#4
I have the camera mounted to the player, and I want my "sky" image on the backmost layer to follow the camera around the level as the player moves.
01/15/2013 (4:23 pm)
I'm trying this as well, to have the background stay with the camera.I have the camera mounted to the player, and I want my "sky" image on the backmost layer to follow the camera around the level as the player moves.
#5
01/15/2013 (4:53 pm)
Mount the sky to the player as well....
Employee Michael Perry
ZombieShortbus