Game Development Community

Unique Normals Map process for 3DS Max

by Dale E. La Force · in Artist Corner · 10/06/2012 (9:21 pm) · 0 replies

Download mini tut from link. Read the text file, as you will need the
script to use this method.

www.dropbox.com/s/aluu8og7o6quszq/UVtut.rar?m


Note: IN step that says to align UV's to LO_POLY,
you can just save the base UV's and then Load the saved
UV's to the LO_POLY copy after you apply the UVW unwrap.
Just realized that step was not worded correctly.