Materials for Interiors
by none · in Torque 3D Professional · 10/05/2012 (10:57 am) · 2 replies
Hello! I'm using constructor (I know many people advise against this for T3D but I've had no collision or geometry problems as of yet and have constructed an entire city block). The question I have though is how do I assign detail/normal maps to my texture that are already applied to the models? I can't really think of how this would be done. Any help is appreciated!
Torque Owner Mike Rowley
Mike Rowley
A great example is in /examples/fps/game/art/shapes/bunker/material.cs
singleton Material(Bunker_Concrete) { mapTo = "Concrete"; diffuseMap[0] = "art/shapes/Bunker/Concrete_D"; specularMap[0] = "art/shapes/bunker/Concrete_S"; diffuseColor[0] = "1 1 1 1"; specular[0] = "1 1 1 1"; specularPower[0] = "16"; doubleSided = false; translucent = false; translucentBlendOp = "None"; pixelSpecular[0] = "0"; useAnisotropic[0] = "1"; lightMap[0] = "art/shapes/bunker/Bunker_LightMap"; materialTag0 = "RoadAndPath"; };All the examples have material.cs files. Look thru those to find which would work best for you.