Game Development Community

Beginners Guide to the v12 Exporter

by Matt Fairfax · in Torque Game Engine · 08/19/2001 (10:46 pm) · 4 replies

Just in case anyone missed it in the other threads:

Beginners Guide to the v12 Exporter

In my next tutorial, I am going to address mounting (for vehicles and weapons) and if I can get it figured out, animations (lotsa requests for this one already).

Any feedback on how I can improve my tutorial style would be appreciated =)

About the author

I am a Game Designer at PopCap who has worked on PvZ Adventures, PvZ2, Peggle Blast, and Bejeweled Skies. I am an ex-GarageGames employee who helped ship TGE, TGEA, Torque 3D, and Constructor.


#1
08/20/2001 (6:27 pm)
Excellent, thanks Mathew ! Does the player.max file contain any animations ?
#2
08/20/2001 (7:33 pm)
I dont think so. I think he said that he would do that in the next tutorial, if you read closely. :)

I eagerly await it!
#3
08/21/2001 (5:05 pm)
I made a box following this tutorial and I ran into a little problem after puting it into one of the maps.
If I ran into the side of the box and then sidestepped the player got stuck on the side like something grabbed him untill I backed a little then it was ok.

I had made the box with the Col-1 box a littlebit outside the Bounds box and tried changing that so the Col-1 was a littlebit inside the Bounds.
After I changed that this doesn't happen any more.

Just wanted to share...

Oli
#4
08/21/2001 (5:14 pm)
Thanks for the tip =)