Render object only on client side?
by Sean Oloughlin · in Torque Game Engine · 10/02/2012 (6:38 am) · 3 replies
How do i render an object only on a client, thanks.
#2
10/02/2012 (6:21 pm)
its a physic's object.
#3
I don't know what works and what does not. You should look through the class for any function or code block that is executed on server solely.
The particle emitters don't execute anything on the server of significance therefore I could just create a subclass which was ghost-only.
10/05/2012 (12:48 pm)
Have you tried the above?I don't know what works and what does not. You should look through the class for any function or code block that is executed on server solely.
The particle emitters don't execute anything on the server of significance therefore I could just create a subclass which was ghost-only.
Torque Owner Lukas Joergensen
WinterLeaf Entertainment
For particle emitters, this is what I did for the IPS Pro:
class loc_ParticleEmitterNode : public ParticleEmitterNode { typedef ParticleEmitterNode Parent; public: loc_ParticleEmitterNode(){ mNetFlags.clear(Ghostable | ScopeAlways); mNetFlags.set(IsGhost); }; };