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Torque 3D Toolkit

by Brandon Mefford · in Torque 3D Beginner · 10/01/2012 (2:15 pm) · 21 replies

I am new to the scene and was having an issue. When I open the toolkit I click on New Project and name it. Then there is a drop down list of all these different options. I click on one and it starts the process of making a new project for me. Once its finished however it gives me an error saying that the toolkit has stopped working and makes me close the program. Is there something I need to do before hand to create my world? Or am I just missing something? I have all of the drivers updated and ready to go. Torsion and Torque 3D are downloaded. Any help would be appreciated. Thanks!

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#1
10/01/2012 (3:05 pm)
Make sure that it is running as administrator so that it has the proper rights to create all of the files for your project.
#2
10/01/2012 (3:56 pm)
Moved to T3D Beginner.
#3
10/03/2012 (11:50 am)
The administrator did not work. It makes the project then stops working. And whenever I open the toolbox I click on the project that I made and it stops working again. And How would you move to T3D Beginner?
#4
10/03/2012 (12:02 pm)
Have you navigated to the My Projects directory to see if anything is there? Technically the Toolbox isn't necessary to work with Torque. Try copying/pasting a template and then running the generateProjects.bat file for the template/project, to see if that will work. This will help confirm that the Toolbox is at fault.

What he/they mean by "moved to beginner" is that this particular forum thread has been moved to a more relevant area of the forum.
#5
10/03/2012 (12:11 pm)
Scott already moved it, so you do not need to. I've created a number of Toolbox projects. Are you using the MIT release from the GitHub repo?
#6
10/03/2012 (12:18 pm)
The installer had me go through all of these downloads, downloading GitHub and Torsion and the Tool kit and all sorts of software and upgrades. So my guess is that I am using the GitHub repo.

And no I haven't tried copying and pasting the .bat file. I'll have to give that a shot
#7
10/05/2012 (8:38 am)
i have this exact same problem, i think it is somehow PhysX related.
seeing as if i do projects based on empty/full they work fine, but if i chose empty/full with PhysX i get the same issue as brandon.

i have updated everything, even though i'm pretty sure i already had the latest ebverything.
it's annoying, because although i can live without PhysX i was hoping to follow the FPS tutorial(seems a good place to start) but that uses it, so i cannot.

all the files copy correctly, as far as i can tell, from the template to my projects.
it's when you get the 'project creation complete' prompt it crashes.
and if you launch the toolbox after , it displays in the left, but if you try selecting it - > crash.

hope this clarification helps people solve our joint dilema.

on vista 64bit
AMD 4770/Athlon X3
#8
10/05/2012 (8:41 am)
oh and, if i run the .exe in the my projects folder, if gives me the main menu fine, but if i try and laod a level - > crash
#9
10/05/2012 (9:25 am)
If it seems to be PhysX related, have you installed the PhysX SDK?

- Dave
#10
10/05/2012 (9:59 am)
yes, i have the latest sdk installed for both physX and DX.

workaround for my own purposes was jsut to disable physX on the FPS tutorial(edit project.conf file) makes the tutorial work, but doesnt solve the underlining issue
#11
10/05/2012 (11:34 am)
There's a couple of different issues floating around this topic now!

On the OP topic:
But that is not actually the issue with Toolbox. We have confirmed that it also does it on projects without PhysX enabled. It creates the project correctly, so you can get to it either after reloading Toolbox or opening it from the project directory.

First, on the PhysX version:
Which version of the PhysX SDK do you have installed? It needs to be 2.8.4.6 It cannot be the 3.x versions.

As for the crash after loading a level, I tried to replicate it, but it always loaded whichever level I attempted without crashing. This is with version 1.1 of the MIT repo with the latest Toolbox update.
#12
10/05/2012 (11:46 am)
wellt he level loading issue is clearly the same one in the end as the other, since they laod fine without physx.

version of torque is whichever was on github when i downlaoded it yesterday(1.2?)

think it might be the physx version, only on 2.8.1 - only working sdk download link i found.

now i know it should be 2.8.4.6 - i'll try googling for that specific version and report back results(asumming i even find the version)
#13
10/05/2012 (11:52 am)
PhysX 2.8.1 should work as well, I believe.

The version or Torque 3D that you downloaded (assuming it is from Master) is 1.1. Until we get more version numbers, there will be a little confusion between the retail version (1.2) and the GitHub Master release versions (currently 1.1 since we started at 1 and updated Toolbox in 1.1).

EDIT: Clarification
#14
10/05/2012 (11:56 am)
ok thanks for clarifying that, i did look at the engine to try and get the version but couldnt find it mentioend anywhere, so had to guess from the website. downloading 2.8.4.6 from nvidia now(nvidia website was down earlier when i had to settle for 2.8.1 from 3rd party site)
#15
10/05/2012 (12:07 pm)
as you correctly predicting, 2.8.4.6 makes no difference over 2.8.1
#16
10/08/2012 (8:43 am)
seems this post has died off :(

just so people know i havent stopped trying things to fix it, although it's taken a backseat with the FPS tutorial wrking with physx dissabled, and running short on things left to try - still no luck in getting it to work
#17
10/08/2012 (9:32 am)
It has not died off. Dave and I looked into it. The projects are being created successfully, but it appears that once the Toolbox tries to refresh the project list to include the new project, it is erroring out. That seems to be what is happening with the Toolbox error. It is separate from the PhysX error since it happens on all projects that we tested, regardless of PhysX. On the first run, Toolbox will let you create as many projects as you like, but after that, it has problems. If you close it from the systray and re-launch, you will successfully see this bug on every project.

The PhysX one is still baffling me since I've created a number of projects successfully based on the PhysX projects (since the binaries have the necessary DLL's for the runtime). Recompiling these projects without the proper SDK will fail, but I haven't been able to replicate the error on running a project with PhysX yet.
#18
10/08/2012 (12:53 pm)
Just to clarify, the ONLY PhysX SDK version you should install is 2.8.4.6. Anything else will cause the build files for those projects to not be generated.
#19
10/08/2012 (1:16 pm)
glad to hear you are still working on it :)

brandon didnt reaelly give any details as to if his involved physX or not, but the symptoms were the same as mine, and in my case it's nothing to do with toolbox(since the crash occurs via toolbox, but also via any other method, and regardless if its on run or edit, but yes it seems to create fine, jsut when it tried to launch it after it crashes)but very much seems to be physX related, seeing as it has never crashed yet, without them, and always has, without fail, with them. and yes after things were cleared up, i now only have 2.8.4.6 SDK(never had newer than that)
#20
10/08/2012 (1:20 pm)
Brandon's appeared to be Toolbox only, which is the one that we can replicate with or without PhysX.

@Louis
Could you post your console.log from the project's game directory? That will help in finding out where it is crashing and why.
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